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Steam News12 May 20233y ago

Update version 1.1 "Convenience Patch"

Update version 1.1 Convenience Patch is now live! I've made some major improvements to make your gameplay experience smoother and more enjoyable. Bug fixes: Fixed a bug where the mystery event was always a random item.

In this update3

Full notes

Full The Unfound Soul update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes6 additions17 changes0 removals
  • Gameplay
  • Events
  • Fixes
  • Balance
  • UI and audio
  • Maps
changedUpdate version 1.1 Convenience Patch is now live! I've made some major improvements to make your gameplay experience smoother and more enjoyable.
fixedBug fixes:Fixed a bug where the mystery event was always a random item. It can now be (Fight, Random Item, Random Artifact).
fixedBug fixes:Fixed a bug where the inventory was only showing artifact effects.
fixedBug fixes:Fixed a bug where every character had a shield icon even though only one could utilize it.
fixedBug fixes:Fixed game freezes that some players were experiencing
addedGameplay improvements:Players can now skip the random item roll if they want to keep their current items.

The Unfound Soul changes

changedUpdate version 1.1 Convenience Patch is now live! I've made some major improvements to make your gameplay experience smoother and more enjoyable.
fixedFixed a bug where the mystery event was always a random item. It can now be (Fight, Random Item, Random Artifact).
fixedFixed a bug where the inventory was only showing artifact effects.
fixedFixed a bug where every character had a shield icon even though only one could utilize it.
fixedFixed game freezes that some players were experiencing

Update version 1.1 Convenience Patch is now live! I've made some major improvements to make your gameplay experience smoother and more enjoyable.

Bug fixes:

  • Fixed a bug where the mystery event was always a random item. It can now be (Fight, Random Item, Random Artifact).

  • Fixed a bug where the inventory was only showing artifact effects.

  • Fixed a bug where every character had a shield icon even though only one could utilize it.

  • Fixed game freezes that some players were experiencing

Gameplay improvements:

  • Players can now skip the random item roll if they want to keep their current items.

  • Every character has more unique stats.

  • Every character has a unique start effect.

    • Knight: Heal

    • Magician: Burn

    • Archer: Bleed

    • Assassin: Poison

  • When you level up, you can now see what armor you unlocked.

  • All artifacts have been reworked.

  • Added a Close button to the inventory and the menu.

  • A little animation plays when leveling up.

  • Crits are now more visible. When you land a critical hit, the word "Crit!" appears over the enemy. Blocking is now called "Miss" since you gain dodge chance with Agility.

  • The map has a legend, making it easier to understand what every icon means.

  • Background music has been added.

  • The Option menu has undergone a visual rework, making it easier for me to add new options in the future.

  • Info and effect descriptions have been added. When you hover over them, you can see what they do.

  • Every character gains more XP and levels up faster.

List of Effects in the game:

  • Poison: Applies POISON to the hit unit. 80% chance to deal 10% (+5% per level) of the target's current health as damage.

  • Heal: Applies HEAL to the owner each turn. Heals 2% per level and 4% per stack of your max health.

  • Guard: Applies GUARD to the owner each turn. Gain 5% DEFENCE per level (+7% per stack).

  • Slow: Applies SLOW to the hit unit. Reduces speed by 10% (+1% per level) (+3% per stack).

  • Charm: Applies CHARM to the hit unit. 30% chance to let enemy units fight for you.

  • Burn: Applies BURN to the hit unit. 75% chance to deal (600% of unit level) as damage.

  • Blind: Applies BLIND to the hit unit. Reduces precision by 10% (+1% per level) (+3% per stack).

  • Blessing: Applies BLESSING to the owner each turn. Units with this effect gain 10% (+3% per level) defence and gain 10% (+3% per level) strength.

  • Bleed: Applies BLEED to the hit unit. Bleed deals 3 damage (+100% per level) (+100% per stack).

  • Enrage: Applies ENRAGE to the owner each turn. Units with this effect lose 25% (-1% per level) precision but gain 20% (+7% per stack) strength.

Source

Steam News / 12 May 2023

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