HomeGamesUpdatesPricingMethodology
Steam News24 November 20223y ago

News From The Unfettered

Hey everyone, With the first bi-weekly review of the new year, we continue to share with you the progress of The Unfettered game development process without interruption.

Full notes

Full The Unfettered update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey everyone,

What changed

0 fixes5 additions3 changes0 removals
  • Gameplay
  • UI and audio
  • Balance
  • Maps
  • Store
addedWith the first bi-weekly review of the new year, we continue to share with you the progress of The Unfettered game development process without interruption. We hope you now know how valuable the community's suggestions and requests are to The Unfettered team. Please don't forget to give us feedback via our social media after you read our articles, where we brought you the progress of the process.
addedFirst and foremost, all aspects of our game development processes continue at full speed, we share the most important points with you in our articles - we do not want to tire you by keeping them too long. The character selection screen that will allow players to create multiple builds of their characters has begun to be integrated; the UI has been developed and integrated for the "New Game" section.
changedIn addition, work has begun on Pixie Skills. Pixie is a companion in the form of a glowing sphere which has its own skills to help the main character. The development of skill plans and matrices, which will have a great impact on the game, such as expanding the total health and mana bar value to be integrated, has been completed. These skills were coded and transferred to the gameplay.
changedAs we mentioned in our previous article, one of the most crucial aspects influencing players' enjoyment of action-RPG games is the "intelligence" of the enemies they will encounter. To further improve this factor and provide a better gaming experience for our players, the reaction time of enemies when they spot the player has been re-tuned and synchronized.
addedFurthermore, while various animation developments are carried out for different conditions, it is highly unpleasant for gamers to face animation conflicts when these different situations occur at the same time. This problem has been solved by making modifications to prevent the created animations from overlapping. Another animation update was an improvement in the animation of the breakable walls falling down, which allow players to leave the current area and move to a new area or map. Also, the camera shaking effect while walls collapse has been integrated into the game.
addedDevelopment of The Unfettered is in full swing into the new year for its demo release. Please do not forget to add the game to your Steam wishlist to be notified when it's released.

The Unfettered changes

addedWith the first bi-weekly review of the new year, we continue to share with you the progress of The Unfettered game development process without interruption. We hope you now know how valuable the community's suggestions and requests are to The Unfettered team. Please don't forget to give us feedback via our social media after you read our articles, where we brought you the progress of the process.
addedFirst and foremost, all aspects of our game development processes continue at full speed, we share the most important points with you in our articles - we do not want to tire you by keeping them too long. The character selection screen that will allow players to create multiple builds of their characters has begun to be integrated; the UI has been developed and integrated for the "New Game" section.
changedIn addition, work has begun on Pixie Skills. Pixie is a companion in the form of a glowing sphere which has its own skills to help the main character. The development of skill plans and matrices, which will have a great impact on the game, such as expanding the total health and mana bar value to be integrated, has been completed. These skills were coded and transferred to the gameplay.
changedAs we mentioned in our previous article, one of the most crucial aspects influencing players' enjoyment of action-RPG games is the "intelligence" of the enemies they will encounter. To further improve this factor and provide a better gaming experience for our players, the reaction time of enemies when they spot the player has been re-tuned and synchronized.
addedFurthermore, while various animation developments are carried out for different conditions, it is highly unpleasant for gamers to face animation conflicts when these different situations occur at the same time. This problem has been solved by making modifications to prevent the created animations from overlapping. Another animation update was an improvement in the animation of the breakable walls falling down, which allow players to leave the current area and move to a new area or map. Also, the camera shaking effect while walls collapse has been integrated into the game.

With the first bi-weekly review of the new year, we continue to share with you the progress of The Unfettered game development process without interruption. We hope you now know how valuable the community's suggestions and requests are to The Unfettered team. Please don't forget to give us feedback via our social media after you read our articles, where we brought you the progress of the process.

The Unfettered continues to be developed in line with the wishes and expectations of the community.

First and foremost, all aspects of our game development processes continue at full speed, we share the most important points with you in our articles - we do not want to tire you by keeping them too long. The character selection screen that will allow players to create multiple builds of their characters has begun to be integrated; the UI has been developed and integrated for the "New Game" section.

In addition, work has begun on Pixie Skills. Pixie is a companion in the form of a glowing sphere which has its own skills to help the main character. The development of skill plans and matrices, which will have a great impact on the game, such as expanding the total health and mana bar value to be integrated, has been completed. These skills were coded and transferred to the gameplay.

It is an undeniable fact that the variety of mobs in action-RPG games like The Unfettered saves the game from being boring and repetitive. Efforts to increase mob variety in the game continue with the integration of diseased enemies into the game.

As we mentioned in our previous article, one of the most crucial aspects influencing players' enjoyment of action-RPG games is the "intelligence" of the enemies they will encounter. To further improve this factor and provide a better gaming experience for our players, the reaction time of enemies when they spot the player has been re-tuned and synchronized.

Furthermore, while various animation developments are carried out for different conditions, it is highly unpleasant for gamers to face animation conflicts when these different situations occur at the same time. This problem has been solved by making modifications to prevent the created animations from overlapping. Another animation update was an improvement in the animation of the breakable walls falling down, which allow players to leave the current area and move to a new area or map. Also, the camera shaking effect while walls collapse has been integrated into the game.

Note: Steam allows gifs to be under 5MB.

Development of The Unfettered is in full swing into the new year for its demo release. Please do not forget to add the game to your Steam wishlist to be notified when it's released.

https://store.steampowered.com/app/2156330/The_Unfettered/

You can interact with the community and learn about other benefits of being a member of The Unfettered community by joining our Discord server.

discord.gg/theunfettered

Thank you for your support.

Team

Source

Steam News / 24 November 2022

Open original post

Changelog.gg summarizes and formats this update. How we read updates.