HomeGamesUpdatesPricingMethodology
Steam News26 October 20241y ago

The Tunnels of Saint Mercy Road Patch 2.0.1 Patchnotes

The Tunnels of Saint Mercy Road Version 2.0.1 I just pushed a patch that should address a few bugs that have been reported by a few players.

In this update4

Full notes

Full The Tunnels of Saint Mercy Road update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes2 additions1 change0 removals
  • Gameplay
  • Fixes
  • Compatibility
changedChange Log 10/25/2024A note has been updated to show the "inspect" icon. Previously that specific note didn't show any icon at all.
fixedChange Log 10/25/2024Fixed an issue where an achievement for a later area was being given at the start of the game.
addedChange Log 10/25/2024Added onscreen text to the mausoleum doors to better reflect that something needs to be done to open them.
addedChange Log 10/25/2024Added the usual visual indicator particles to the pedestal by the angels in the Graveyard to better guide players to inspect it for a clue.
fixedKnown BugsA small number of players have reported that in rare instances the cutscene prior to the final encounter will not fade back into the game. This was an issue that had existed in 2.0 beta builds without fail that was thought fixed. I'll continue looking into a better solution for this issue however if you experience it, simply exiting to the title screen and picking Continue will put you right where the cutscene leaves off. I appreciate your patience while I find the root cause and solution to this.

The Tunnels of Saint Mercy Road changes

changedA note has been updated to show the "inspect" icon. Previously that specific note didn't show any icon at all.
fixedFixed an issue where an achievement for a later area was being given at the start of the game.
addedAdded onscreen text to the mausoleum doors to better reflect that something needs to be done to open them.
addedAdded the usual visual indicator particles to the pedestal by the angels in the Graveyard to better guide players to inspect it for a clue.
fixedA small number of players have reported that in rare instances the cutscene prior to the final encounter will not fade back into the game. This was an issue that had existed in 2.0 beta builds without fail that was thought fixed. I'll continue looking into a better solution for this issue however if you experience it, simply exiting to the title screen and picking Continue will put you right where the cutscene leaves off. I appreciate your patience while I find the root cause and solution to this.

The Tunnels of Saint Mercy Road

Version 2.0.1

I just pushed a patch that should address a few bugs that have been reported by a few players. As always, I do take bug reports seriously so if you experience any bugs, please let me know with as much detail as you can provide in the Bug Report thread in the Steam Discussions page for this game. This will allow me to keep track of the bugs easier.

Keep in mind some bugs that are reported will require a bit of detail beyond "x bug happened" in order for me to address it.

Change Log 10/25/2024

  • A note has been updated to show the "inspect" icon. Previously that specific note didn't show any icon at all.

  • Fixed an issue where an achievement for a later area was being given at the start of the game.

  • Added onscreen text to the mausoleum doors to better reflect that something needs to be done to open them.

  • Added the usual visual indicator particles to the pedestal by the angels in the Graveyard to better guide players to inspect it for a clue.

Known Bugs

  • A small number of players have reported that in rare instances the cutscene prior to the final encounter will not fade back into the game. This was an issue that had existed in 2.0 beta builds without fail that was thought fixed. I'll continue looking into a better solution for this issue however if you experience it, simply exiting to the title screen and picking Continue will put you right where the cutscene leaves off. I appreciate your patience while I find the root cause and solution to this.

Source

Steam News / 26 October 2024

Open original post

Changelog.gg summarizes and formats this update. How we read updates.