Full notes
Full The Tunnels of Saint Mercy Road update
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What changed
- Gameplay
- Fixes
- UI and audio
The Tunnels of Saint Mercy Road changes
Patch 2.0 is now available! Accessing the new content is simple. Continue from your existing save and complete the final area from v1.0 and the story will continue.
Change Log 10/17/2024
A second chapter has been added.
Two possible normal endings and a secret ending added.
Some object interaction was blocked due to trigger volumes preventing the players raycast from exiting the volume. This should be resolved now.
The monster will no longer hear you in the locker if you are moving to get a better view.
The monster's hearing detection has been slightly modified allowing you to hide in a locker and prevent him from walking directly to you. If he sees you go into the locker however, he will still catch you so keep that in mind.
A new visual indicator for the distance from the player to the monster has been added.
Subtitles added for major dialog.
Radio in hospital now able to be turned off.
Radio in hospital now sounds muffled when not in the same room as it to match the radio in the beginning of the 2nd chapter.
The monster previously did not unload or deactivate as it should upon reaching a point where he is no longer used. This oversight has been resolved.
Some slight modifications in the 3rd area to discourage brute forcing the combination lock; All of the puzzle pieces are accessible if you are observant of your environment and read the notes for clues.
Previously the game would sometimes appear to be frozen or crashing when loading the next area. To counter this, I lowered the thread priority for when the game is loading the next area in the background which should smooth out the loading or at the very least make it cause less concern.
Known Bugs
No known bugs at this time. Please report them if you find them!
Source
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