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Steam News28 May 20261mo ago

0.6.2(Additional Update 3)

Added new boss enemies: YetiSteam post image, GathererSteam post image Added wave progress display Reduced projectile resistance of charging enemies while dashing, from 0.9 to 0.

Full notes

Full 天灾:防御 THE TROUBLE:DEFENSE update

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What changed

1 fix6 additions5 changes0 removals
  • Gameplay
  • Balance
  • Fixes
  • Performance
addedAdded new boss enemies: YetiSteam post image, GathererSteam post image
addedAdded wave progress display
changedReduced projectile resistance of charging enemies while dashing, from 0.9 to 0.25
changedRevised the ram logic of armored vehicles: ram distance now depends on damage and enemy HP
fixedFixed abnormal burn damage of Depleted Uranium AP Shell. Burn damage changed from 2.6 per frame to 2.6 per second
changedAdjusted the heal aura of monsters: percentage healing is replaced with fixed value healing
projectile resistance of charging enemies while dashing,0.90.25projectile resistance of charging enemies while dashing, decreased, nerfBurn damage2.62.6

天灾:防御 THE TROUBLE:DEFENSE changes

addedAdded new boss enemies: YetiSteam post image, GathererSteam post image
addedAdded wave progress display
changedReduced projectile resistance of charging enemies while dashing, from 0.9 to 0.25
changedRevised the ram logic of armored vehicles: ram distance now depends on damage and enemy HP
fixedFixed abnormal burn damage of Depleted Uranium AP Shell. Burn damage changed from 2.6 per frame to 2.6 per second
  1. Added new boss enemies: YetiSteam post image, GathererSteam post image

  2. Added wave progress display

  3. Reduced projectile resistance of charging enemies while dashing, from 0.9 to 0.25

  4. Revised the ram logic of armored vehicles: ram distance now depends on damage and enemy HP

  5. Fixed abnormal burn damage of Depleted Uranium AP Shell. Burn damage changed from 2.6 per frame to 2.6 per second

  6. Adjusted the heal aura of monsterspercentage healing is replaced with fixed value healing
  7. Added ram resistance to all monsters. Removed heavy stun when hit by rams; some monsters gain full ram immunity

  8. Updated armored vehicle ram damage formula: from [c]100% - Enemy Damage Reduction%[/c] to [c]100% - (Enemy Ram Resistance% + Enemy Damage Reduction%) / 2[/c]

  9. Added blood splatter effects on monster death. Blood stains can be washed away by rain

  10. Remodeled armored vehicles for better visibility, added glow strips and trailsSteam post image

  11. Drones and small robots are now visible on the radar

  12. Killing enemies with armored vehicles increases screen blood intensity. Blood fades over time, and fades faster in rainSteam post image

  13. Extra ram resistance added to tank-type monsters

  14. Various performance and experience optimizations

Source

Steam News / 28 May 2026

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