Full notes
Full 天灾:防御 THE TROUBLE:DEFENSE update
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What changed
- Gameplay
- Balance
- Fixes
- Performance
天灾:防御 THE TROUBLE:DEFENSE changes
Added new boss enemies: YetiSteam post image, GathererSteam post image
Added wave progress display
Reduced projectile resistance of charging enemies while dashing, from 0.9 to 0.25
Revised the ram logic of armored vehicles: ram distance now depends on damage and enemy HP
Fixed abnormal burn damage of Depleted Uranium AP Shell. Burn damage changed from 2.6 per frame to 2.6 per second
- Adjusted the heal aura of monsterspercentage healing is replaced with fixed value healing
Added ram resistance to all monsters. Removed heavy stun when hit by rams; some monsters gain full ram immunity
Updated armored vehicle ram damage formula: from [c]100% - Enemy Damage Reduction%[/c] to [c]100% - (Enemy Ram Resistance% + Enemy Damage Reduction%) / 2[/c]
Added blood splatter effects on monster death. Blood stains can be washed away by rain
Remodeled armored vehicles for better visibility, added glow strips and trailsSteam post image
Drones and small robots are now visible on the radar
Killing enemies with armored vehicles increases screen blood intensity. Blood fades over time, and fades faster in rainSteam post image
Extra ram resistance added to tank-type monsters
Various performance and experience optimizations
Source
Changelog.gg summarizes and formats this update. How we read updates.
