Full notes
Full The Transference update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Fixes
- Gameplay
- UI and audio
Bugs fixed
There were some walls that the character could walk through and go out of the stage.
The interactable area with one of the items has been extended.
If the player died and did not get the letter document, it could now be get never.
The textures of the basement monitors had disappeared with the last update.
If the player died, the state of the clock puzzle was reset and did not maintain the state the player configured it in.
Changes
Improved the compression of the documentation for one of the puzzles.
Changed the picture in the corridor, because Sofia appeared with black hair, instead of grey.
Added new decoration details in the basement.
Prevented one of the game's dynamic puzzle solutions from generating too easy solution.
A new objective has been created, in the list of objectives to do in the game, which better clarifies what to do at that point in the game.
Some texts have been added and changed to improve the expression and/or explain some parts of the story better.
Some players were not clicking the continue button, to continue reading some texts. An animation has been added to highlight the button to press.
The first furniture to interact with, now stands out much more than the others, to improve FTUE.
The sound of moving between menus has been avoided, if you reach the limits of the menus.
Source
Changelog.gg summarizes and formats this update. How we read updates.
