Full notes
Full The Trade Dynasty update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
The Trade Dynasty changes
Welcome to a new Dev.Log for "The Trade Dynasty"! Today, we’ll take you to the very heart of Lionport – where wealth and power are forged: the Marketplace and the Town Hall.
💰 On the Marketplace, life is bustling. Merchants sell their wares, caravans arrive, and deals are struck – or lost. This is where your fortune grows… or fades.
🛡️ In the Town Hall, not only the city’s fate is decided. Laws are debated, alliances forged, and political careers launched. Influence here means power far beyond gold.
✨ Over the past weeks, we have fundamentally reworked the graphics of "The Trade Dynasty". Not just specific locations, but the entire game world has been improved – with the goal of making atmosphere and detail even more tangible and delivering a more immersive experience.
At the same time, we are approaching the end of the technical alpha and preparing the port to the final game engine – a major step in development that we want to take together with you. Of course, we will continue to keep you updated here.
In addition, we’d like to share a special insight: the blueprint of Lionport’s Town Hall. :-) It shows how architecture and planning take shape in the game – before you can experience it in all its glory as a player.
That’s it for todays dev.Log! We’d love to hear your thoughts – will you start your journey trading at the market, or rise to power in the Town Hall?
Your Dogfoot Games Team
Source
Changelog.gg summarizes and formats this update. How we read updates.
