What changed
0 fixes0 additions1 change0 removals
changedThis week's update features a small but significant change to the way many of the enemies and NPCs look, as well as some under-the-hood changes that we're very excited about. Enemies and NPCs alike will now react in a more human way with various facial features such as blinking, wincing, and speaking. This is a small detail that we really loved putting in, as it made the characters much more human. Most of the time this week was spent doing some under-the-hood changes to the way the enemy spawning system worked, in preparation for the Survival update next week. Stay tuned!
The Torus Syndicate changes
changedThis week's update features a small but significant change to the way many of the enemies and NPCs look, as well as some under-the-hood changes that we're very excited about. Enemies and NPCs alike will now react in a more human way with various facial features such as blinking, wincing, and speaking. This is a small detail that we really loved putting in, as it made the characters much more human. Most of the time this week was spent doing some under-the-hood changes to the way the enemy spawning system worked, in preparation for the Survival update next week. Stay tuned!
This week's update features a small but significant change to the way many of the enemies and NPCs look, as well as some under-the-hood changes that we're very excited about. Enemies and NPCs alike will now react in a more human way with various facial features such as blinking, wincing, and speaking. This is a small detail that we really loved putting in, as it made the characters much more human. Most of the time this week was spent doing some under-the-hood changes to the way the enemy spawning system worked, in preparation for the Survival update next week. Stay tuned!