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Steam News7 February 20206y ago

Main Branch Update - February 5, 2020

Hello, everyone! I've pushed out a small update today. The two headline items are that I've added support for the line of haptics gear made by bHaptics and that LIV support has been reactivated and is hopefully working

Full notes

Full The Thrill of the Fight - VR Boxing update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello, everyone!

What changed

1 fix3 additions1 change0 removals
  • Gameplay
  • Fixes
  • UI and audio
addedThe two headline items are that I've added support for the line of haptics gear made by bHaptics and that LIV support has been reactivated and is hopefully working properly.
addedAdded support for bHaptics devices.
fixedFixed support for LIV mixed reality recording
addedAdded multiplier reset button to the Configuration quick-view panel to the right of the main menu. This button will only appear when you have the "Automatic Force Adjustment" enabled, and will let you quickly reset your multiplier if you feel it is stuck too low or if you are handing off the headset to another player.
changedWhen the AI is lightly dizzed, it will only throw with its typical punch output when cornered. Previously, the AI would change from its lower punch output when significantly dizzy directly to its high punch output from being cornered. Switching to normal punch output under light dizziness helps the transition between the two.

The Thrill of the Fight - VR Boxing changes

addedThe two headline items are that I've added support for the line of haptics gear made by bHaptics and that LIV support has been reactivated and is hopefully working properly.
addedAdded support for bHaptics devices.
fixedFixed support for LIV mixed reality recording
addedAdded multiplier reset button to the Configuration quick-view panel to the right of the main menu. This button will only appear when you have the "Automatic Force Adjustment" enabled, and will let you quickly reset your multiplier if you feel it is stuck too low or if you are handing off the headset to another player.
changedWhen the AI is lightly dizzed, it will only throw with its typical punch output when cornered. Previously, the AI would change from its lower punch output when significantly dizzy directly to its high punch output from being cornered. Switching to normal punch output under light dizziness helps the transition between the two.

I've pushed out a small update today.

The two headline items are that I've added support for the line of haptics gear made by bHaptics and that LIV support has been reactivated and is hopefully working properly.

If you run any problems with this release, please let me know in the comments. If you experience a game-breaking issue, you can roll back to the previous version by right click TotF in your Steam library, clicking Properties, clicking the Betas tab, and then choosing the branch named "rollback" from the drop-down list.

Thanks!

Update Notes:

  • Added support for bHaptics devices.

  • Fixed support for LIV mixed reality recording

  • Added multiplier reset button to the Configuration quick-view panel to the right of the main menu. This button will only appear when you have the "Automatic Force Adjustment" enabled, and will let you quickly reset your multiplier if you feel it is stuck too low or if you are handing off the headset to another player.

  • When the AI is lightly dizzed, it will only throw with its typical punch output when cornered. Previously, the AI would change from its lower punch output when significantly dizzy directly to its high punch output from being cornered. Switching to normal punch output under light dizziness helps the transition between the two.

Source

Steam News / 7 February 2020

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