Full notes
Full The Third Shift update
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Repeated intro
Hey everyone! A new day, a new update. I long for a day soon where there will be no updates... but I just want to make sure I address everyone's feedback and make the game all the better because of it.
What changed
- Gameplay
- Balance
- Fixes
- Performance
QOL Update
-Bumped up the health that pills provide by a little bit. Also added an extra pill in the
fallout shelter.
Hope this helps alleviate some frustration while getting chased around in the museum.
-Added an achievement for getting Ending A since some folks asked for it. (Honestly it slipped my mind that it wasn't there)
Fixes
-Fixed issue with going to the inventory right after changing rooms in first person creating two cursors instead of one.
-Fixed issue with a notebook page not being saved, as well as one notebook page giving the wrong one in the book.
-Fixed issue in aquarium where an enemy spawn could cause a crash.
-Fixed
Bigfoot's flap from going cycling its image index after getting the switch from him
-Fixed issue with the table in the aquarium break room from disappearing And that should be it for today. I've noticed there's been folks having issues with a certain door in the
sewers
causing a soft lock after moving through it? I haven't been able to replicate it myself, but I tried and put a failsafe in there to fix it just in case. If this happens to you, please let me know! Trying to narrow it down and it's been tough.
Getting so close gang, my hope is that the list gets smaller and smaller each day till I don't have to fix any more. Truly sorry these things happen. I know all games have their fair share of bugs, but I just don't want any in MY game.
Anyway, you all have a good night.
-Scottie
Source
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