Full notes
Full The TEAM game:Corgi&me update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello.
What changed
- Gameplay
- Fixes
- Events
Here is the 1.22 patch note.
A 💡 mark indicates a fix or improvement based on player feedback.
Thank you for the feedback.
Fix
Match Flow
💡The speed setting now carries over to the next game and through save/load, and a speed change now applies immediately instead of from the next step.
💡Added a skip button even for the player-team game in the playoff. Pressing it skips to preparation for the player-team game. (Applies to single-player and Moneyball.)
Restored missing effect display in the top-right applied-effect field during the player at-bat.
If the Third Eye skill is active, the opposing pitcher perk effect can also be viewed.
Fixed an issue where a certain input during a game could break visual presentation.
Training Ground
💡Fixed an issue where a newly recruited player was excluded when sorting by stat in the roster tab, and separated pitcher sort from batter sort.
Moved the roster-tab sort mark forward. (ascending / descending / no sort)
Monkey's Paw
💡Adjusted the card/penalty effect that was not applying, once again.
Fixed a bug where Monkey's Paw did not appear depending on season length.
Moneyball
💡Changed Moneyball batting order and starter adjustment to the same drag method as the main-game lineup tab, and made the pitcher and bench candidate record visible in a single-line layout.
💡Pinned the right-side trade list area on the trade screen.
💡Fixed a bug where Rosa usually rated the pitcher candidate too harshly.
(The stat baseline used the normal league standard instead of the Moneyball league standard, so the bar was too high.)
💡Improved candidate generation speed at Moneyball run start and added a loading bar.
Added SS grade to the Moneyball final evaluation and readjusted the grade line. (The F threshold is now 500 point or below.)
Improved Moneyball past-run record sorting and added a seed copy button.
Difficulty
Slightly increased final league difficulty.
Other
💡Adjusted ESC so the background music does not cut off. (This can be changed in the setting menu.)
Slightly increased the overall perk grant chance when generating a player.
Addition
Autograph
💡Added 'Stealth Commute', a skill that skips the autograph scene entirely. It can be learned for 0 RP.
Also changed the acquisition limit so a 0 RP carryover skill can be learned from the carryover status screen.
Moneyball
💡Added a Quick Persuasion checkbox to the negotiation popup.
That is all.
If you have an issue or suggestion, please feel free to post on the forum at any time. I will check it and respond.
Thank you to everyone playing the game.
Source
Changelog.gg summarizes and formats this update. Original post from Steam News. How we read updates.
