What changed
2 fixes0 additions0 changes0 removals
fixedAudio Settings: 1. The mono sound setting is fixed and the narration plays evenly over both speakers. 2. I've added a narration volume level setting to the audio settings. 3. I've also tweaked volume levels so the narration stands out further.
fixedRefinements: 5. The longer notes now auto scroll (with a hint for the player to scroll) with no mouse cursor required. So you keep control of the viewport as well. 6. I have further amended game logic. So you now have to explore the Tavern and Barn before the goblin can appear. 7. The letter at the end still had one issue with some logic and didn't appear if you stood next to it - too soon. This is fixed. 8. I've added another sign post pointing in direction of barn and also changed the location of the map (in the tavern) so it's more prominent in the tavern. 9. Added the map also into the barn. 10. A few other tweaks and refinements.
The Tavern In the Woods changes
fixedAudio Settings: 1. The mono sound setting is fixed and the narration plays evenly over both speakers. 2. I've added a narration volume level setting to the audio settings. 3. I've also tweaked volume levels so the narration stands out further.
fixedRefinements: 5. The longer notes now auto scroll (with a hint for the player to scroll) with no mouse cursor required. So you keep control of the viewport as well. 6. I have further amended game logic. So you now have to explore the Tavern and Barn before the goblin can appear. 7. The letter at the end still had one issue with some logic and didn't appear if you stood next to it - too soon. This is fixed. 8. I've added another sign post pointing in direction of barn and also changed the location of the map (in the tavern) so it's more prominent in the tavern. 9. Added the map also into the barn. 10. A few other tweaks and refinements.
Version 1.4 Released:
This refines and polishes the previous release and also updates the story game logic.
Audio Settings:
- The mono sound setting is fixed and the narration plays evenly over both speakers.
- I've added a narration volume level setting to the audio settings.
- I've also tweaked volume levels so the narration stands out further.
Particle Effects: 4. I have further optimised particle settings.
Refinements: 5. The longer notes now auto scroll (with a hint for the player to scroll) with no mouse cursor required. So you keep control of the viewport as well. 6. I have further amended game logic. So you now have to explore the Tavern and Barn before the goblin can appear. 7. The letter at the end still had one issue with some logic and didn't appear if you stood next to it - too soon. This is fixed. 8. I've added another sign post pointing in direction of barn and also changed the location of the map (in the tavern) so it's more prominent in the tavern. 9. Added the map also into the barn. 10. A few other tweaks and refinements.