Full notes
Full The Talos Principle VR update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey folks. We have just released a new patch for The Talos Principle VR, with many of the changes that were made according to community feedback. The changelog is posted below. - Improved third-person camera fallback detection. - Change default rotation method on classic movement preset from same-as-movement to discrete - Added step movement option for teleport type movement. - Improved selection of tetrominoes in puzzle arranger. - Fixed problem where hint controllers would sometimes not turn off properly. - Fixed problem where rotation rate in classic locomotion was framerate dependent. - Fixed other minor problems with VR movements controls. - Now, computer terminal conversation will be randomly auto solved. The player is now free to move anywhere, but if he leaves the world or starts a new terminal, the open terminal conversation will be randomly auto-completed. - Made elevator buttons physically pressed. - Added controllers vibration when pressing computer terminal and elevator buttons. - Changed computer terminal scroll sensitivity to page-up/down. - Made changes to some VR movement control presets. - Fixed problem with leaving QR code messages. In case you have any issues with this build, the previous one is still available for opt-in, by doing this:
- locate the game in the Steam's "Library" panel
- right click and invoke "Properties"
- select the "Betas" tab
- choose "previousversion"
What changed
- Gameplay
The Talos Principle VR changes
Source
Changelog.gg summarizes and formats this update. How we read updates.
