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Steam News27 October 20178y ago

The Talos Principle VR update 327508 is available now

Hey folks. We have just released a new patch for The Talos Principle VR, with many of the changes that were made according to community feedback. The changelog is posted below.

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Full The Talos Principle VR update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey folks. We have just released a new patch for The Talos Principle VR, with many of the changes that were made according to community feedback. The changelog is posted below. - Improved third-person camera fallback detection. - Change default rotation method on classic movement preset from same-as-movement to discrete - Added step movement option for teleport type movement. - Improved selection of tetrominoes in puzzle arranger. - Fixed problem where hint controllers would sometimes not turn off properly. - Fixed problem where rotation rate in classic locomotion was framerate dependent. - Fixed other minor problems with VR movements controls. - Now, computer terminal conversation will be randomly auto solved. The player is now free to move anywhere, but if he leaves the world or starts a new terminal, the open terminal conversation will be randomly auto-completed. - Made elevator buttons physically pressed. - Added controllers vibration when pressing computer terminal and elevator buttons. - Changed computer terminal scroll sensitivity to page-up/down. - Made changes to some VR movement control presets. - Fixed problem with leaving QR code messages. In case you have any issues with this build, the previous one is still available for opt-in, by doing this:

  • locate the game in the Steam's "Library" panel
  • right click and invoke "Properties"
  • select the "Betas" tab
  • choose "previousversion"

What changed

1 fix0 additions0 changes0 removals
  • Gameplay
fixedHey folks. We have just released a new patch for The Talos Principle VR, with many of the changes that were made according to community feedback. The changelog is posted below. - Improved third-person camera fallback detection. - Change default rotation method on classic movement preset from same-as-movement to discrete - Added step movement option for teleport type movement. - Improved selection of tetrominoes in puzzle arranger. - Fixed problem where hint controllers would sometimes not turn off properly. - Fixed problem where rotation rate in classic locomotion was framerate dependent. - Fixed other minor problems with VR movements controls. - Now, computer terminal conversation will be randomly auto solved. The player is now free to move anywhere, but if he leaves the world or starts a new terminal, the open terminal conversation will be randomly auto-completed. - Made elevator buttons physically pressed. - Added controllers vibration when pressing computer terminal and elevator buttons. - Changed computer terminal scroll sensitivity to page-up/down. - Made changes to some VR movement control presets. - Fixed problem with leaving QR code messages. In case you have any issues with this build, the previous one is still available for opt-in, by doing this: - locate the game in the Steam's "Library" panel - right click and invoke "Properties" - select the "Betas" tab - choose "previousversion"

The Talos Principle VR changes

fixedHey folks. We have just released a new patch for The Talos Principle VR, with many of the changes that were made according to community feedback. The changelog is posted below. - Improved third-person camera fallback detection. - Change default rotation method on classic movement preset from same-as-movement to discrete - Added step movement option for teleport type movement. - Improved selection of tetrominoes in puzzle arranger. - Fixed problem where hint controllers would sometimes not turn off properly. - Fixed problem where rotation rate in classic locomotion was framerate dependent. - Fixed other minor problems with VR movements controls. - Now, computer terminal conversation will be randomly auto solved. The player is now free to move anywhere, but if he leaves the world or starts a new terminal, the open terminal conversation will be randomly auto-completed. - Made elevator buttons physically pressed. - Added controllers vibration when pressing computer terminal and elevator buttons. - Changed computer terminal scroll sensitivity to page-up/down. - Made changes to some VR movement control presets. - Fixed problem with leaving QR code messages. In case you have any issues with this build, the previous one is still available for opt-in, by doing this: - locate the game in the Steam's "Library" panel - right click and invoke "Properties" - select the "Betas" tab - choose "previousversion"

Source

Steam News / 27 October 2017

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