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Steam News29 May 20251y ago

The Talos Principle - Cerebral Puzzle Showcase

Hey folks, We’re excited to share that Patch 1.02 is now out of open beta and officially live! A huge thank you to our community for all the support, feedback, and testing along the way.

In this update2

Full notes

Full The Talos Principle: Reawakened update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

22 fixes1 addition7 changes0 removals
  • Compatibility
  • Performance
  • UI and audio
  • Gameplay
  • Fixes
changedWe’re excited to share that Patch 1.02 is now out of open beta and officially live!
changedChangesUpdated AMD FSR, NVIDIA DLSS, and Intel XeSS upscalers and frame generation.
changedChangesImproved performance auto-detect algorithms to achieve a better quality/performance balance across different hardware.
addedChangesAdded support for setting a custom image as the episode preview in the Community Puzzles menu. This custom image will also be used as the Workshop item preview. If no custom image is used, episode previews will continue showing multiple level screenshots, and Workshop uploads will use the first level screenshot as the preview image.
changedChangesChoosing not to upload an episode image in the Community Puzzles menu now also prevents level preview images from being uploaded.
changedChangesImproved controller navigation in the Community Puzzles menu.

The Talos Principle: Reawakened changes

changedWe’re excited to share that Patch 1.02 is now out of open beta and officially live!
changedUpdated AMD FSR, NVIDIA DLSS, and Intel XeSS upscalers and frame generation.
changedImproved performance auto-detect algorithms to achieve a better quality/performance balance across different hardware.
addedAdded support for setting a custom image as the episode preview in the Community Puzzles menu. This custom image will also be used as the Workshop item preview. If no custom image is used, episode previews will continue showing multiple level screenshots, and Workshop uploads will use the first level screenshot as the preview image.
changedChoosing not to upload an episode image in the Community Puzzles menu now also prevents level preview images from being uploaded.

Hey folks,

We’re excited to share that Patch 1.02 is now out of open beta and officially live!

A huge thank you to our community for all the support, feedback, and testing along the way. Your help has been invaluable and we appreciate it greatly. Now, back to solving puzzles!

Full Changelog

Changes

  • Updated AMD FSR, NVIDIA DLSS, and Intel XeSS upscalers and frame generation.

  • Improved performance auto-detect algorithms to achieve a better quality/performance balance across different hardware.

  • Added support for setting a custom image as the episode preview in the Community Puzzles menu. This custom image will also be used as the Workshop item preview.

    • If no custom image is used, episode previews will continue showing multiple level screenshots, and Workshop uploads will use the first level screenshot as the preview image.

  • Refined the design of publish options in the Community Puzzles menu.

  • Choosing not to upload an episode image in the Community Puzzles menu now also prevents level preview images from being uploaded.

  • Improved controller navigation in the Community Puzzles menu.

  • Optimized episode and thumbnail loading in the Community Puzzles menu.

Bug Fixes

  • Fixed an issue where using auto-detect in the video options menu would reset the upscaling method/preset.

  • Fixed a softlock that could occur during a specific terminal conversation in Gehenna.

  • Fixed an issue where QR codes could still be painted on certain secret signs that should not support painting.

  • Fixed missing translations in several places, including Journal entries, the Message Selection screen, and Tombstone epitaphs.

  • Fixed an issue where the Plasma Wall hit sound could be spammed at an uncomfortable rate.

  • Fixed an issue where Messengers would wake up lying displaced from the center.

  • Fixed an issue where “Hold X to Reset” could be triggered during cutscenes.

  • Fixed an issue where NPCs could glitch out when Photomode was opened.

  • Fixed an issue where destroyable objects allowed laser beams to pass through before being destroyed.

  • Fixed a bug where a specific Roman-style wall could sometimes let a laser beam pass through.

  • Fixed an issue where picking up a fan cover while inside a fan stream could lock the player in place.

  • Fixed an issue in Gehenna 3 – BFF where a mine-carrying cube could get stuck beneath an arch when entering a fan.

  • Fixed an issue where the Axe/Crowbar could be dropped through certain fences and become unretrievable.

  • Fixed various bugs with floating objects and missing collisions across multiple levels.

  • Improved physics stability for puzzle items and resolved related bugs.

  • Fixed an issue where pressing the default Back key in the “Stop Game” prompt would trigger Exit to Desktop instead of Cancel.

  • Fixed an issue where the “Left Hand” gamepad control preset caused conflicting key bindings, leading to gameplay issues.

  • Fixed various controller navigation issues (missing stick deadzones, double inputs).

  • Fixed an issue where the Rewind key sometimes failed to work on gamepad after dying to a Mine or Turret.

  • Fixed an issue where the gamepad’s Left Trigger could stop working after exiting a Terminal.

  • Fixed an issue where the Reset Value button in Photomode stopped working on most options after closing and reopening Photomode.

  • Fixed an issue where a Switch in Community Puzzles would not refresh its visual state after using Gameplay Rewind.

  • Fixed an issue in the Puzzle Editor where Receivers/Emitters placed on walls had sideways dirt decals instead of flowing downward.

Source

Steam News / 29 May 2025

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