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Steam News17 April 20251y ago

The Talos Principle Reawakened Update 1.01

Heya folks! It’s been exactly one week since the release of Reawakened, and we’ve been reading through all your feedback and taking notes.

In this update2

Full notes

Full The Talos Principle: Reawakened update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

16 fixes5 additions1 change1 removal
  • Gameplay
  • Performance
  • Fixes
  • UI and audio
addedIt’s been exactly one week since the release of Reawakened, and we’ve been reading through all your feedback and taking notes. Today, we’re excited to roll out our first update, which addresses several major issues you’ve reported, along with some cool new additions to the level editor!
addedChangesUpdated DLSS to the latest version and added an option to select the upscaling model (CNN/Transformer).
fixedChangesFixed a bug where the “Press the Serpent” achievement would not be awarded. If you have already met the conditions to obtain it, it will now be retroactively granted upon loading your save game.
fixedChangesFixed a bug where the music would start glitching after spending a long time in a single level.
fixedChangesFixed a bug where NPC robot names would often not appear when looking at them.
fixedChangesFixed a bug where the ItB intro cutscene would not progress if the text language was set to Japanese.

The Talos Principle: Reawakened changes

addedIt’s been exactly one week since the release of Reawakened, and we’ve been reading through all your feedback and taking notes. Today, we’re excited to roll out our first update, which addresses several major issues you’ve reported, along with some cool new additions to the level editor!
addedUpdated DLSS to the latest version and added an option to select the upscaling model (CNN/Transformer).
fixedFixed a bug where the “Press the Serpent” achievement would not be awarded. If you have already met the conditions to obtain it, it will now be retroactively granted upon loading your save game.
fixedFixed a bug where the music would start glitching after spending a long time in a single level.
fixedFixed a bug where NPC robot names would often not appear when looking at them.

Heya folks!

It’s been exactly one week since the release of Reawakened, and we’ve been reading through all your feedback and taking notes. Today, we’re excited to roll out our first update, which addresses several major issues you’ve reported, along with some cool new additions to the level editor!

Thank you, as always, for your continued support and for being so active with your feedback. We truly appreciate it!

Without further ado, here’s the full changelog:

Changes

  • Updated DLSS to the latest version and added an option to select the upscaling model (CNN/Transformer).

  • The key for stopping a developer comment must now be held for 1 second, rather than just pressed once.

  • Fixed a bug where the “Press the Serpent” achievement would not be awarded. If you have already met the conditions to obtain it, it will now be retroactively granted upon loading your save game.

  • Fixed a bug where the music would start glitching after spending a long time in a single level.

  • Fixed a bug where NPC robot names would often not appear when looking at them.

  • Fixed a bug where the ItB intro cutscene would not progress if the text language was set to Japanese.

  • Improved the sequence for collecting the B7 purple sigil.

  • Fixed a bug where a mine that was already jammed could not be jammed by another jammer if a Plasma Door was behind it.

  • Fixed a bug where avatars on tombstones would sometimes not appear.

  • Fixed a bug where dev comments were not being stopped when the player reached the game’s ending.

  • Fixed an issue where the terminal cursor sound was audible during the credits sequences.

  • Fixed a bug where a certain credits sequence after a specific ending was not functioning properly.

  • Fixed a bug where already collected Messenger Tokens would continue to produce sounds.

  • Fixed a bug where skipping the “In the Beginning” intro cutscene behaved differently from how intro cutscenes for other game types are skipped.

  • Fixed various visual and collision bugs across levels.

  • Fixed various localization bugs.

Puzzle Editor

  • Added the “Terminal Swapper” actor, which allows creators to swap the contents of two terminals upon activation.

  • Added an “Enable Sun” checkbox.

  • Added the ability to place Purple Sigils and use them in Arrangers.

  • Disabled the redundant auto-rotation of wire tips.

  • Fixed a bug where the Jammer could jam items through the ground.

  • Fixed a bug where the “Draw Plasma Door” tool sometimes created gaps between the Plasma Door and nearby walls or columns.

  • Fixed a conflict between the “Toggle Grid” and “Toggle Group” hotkeys.

Source

Steam News / 17 April 2025

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