The Talos Principle 2
Steam News 13 August 20241y ago

The Talos Principle 2 Update 2.2.0 is Live Now!

Hey everyone, we are happy to announce that patch 2.2.0 for The Talos Principle 2 is now live! It includes technical and visual improvements as well as bug fixes and various exploit fixes. Thank you once again for all t…

Update log

Full The Talos Principle 2 update

The complete published notes, normalized for clean reading and source attribution.

Repeated intro

Hey everyone, we are happy to announce that patch 2.2.0 for The Talos Principle 2 is now live! It includes technical and visual improvements as well as bug fixes and various exploit fixes. Thank you once again for all the reports! Like usual, if you encounter any issue, contact us over Steam technical issues forum or through our Discord.

Extracted changes

17 fixes1 addition5 changes0 removals
  • Security
  • Gameplay
  • UI and audio
  • Fixes
  • Workshop
  • Performance
changedHey everyone, we are happy to announce that patch 2.2.0 for The Talos Principle 2 is now live! It includes technical and visual improvements as well as bug fixes and various exploit fixes. Thank you once again for all the reports! Like usual, if you encounter any issue, contact us over Steam technical issues forum or through our Discord.
changedAdditions and improvementsImproved HDR lighting and sky in "Orpheus Ascending" and "Isle of the Blessed".
changedAdditions and improvementsThe sound option to keep sounds while in the photo mode has been changed to only keep the music playing.
addedAdditions and improvementsAdded an option to preview current gameplay in the HDR brightness calibration menu.
changedEngineUpdated DLSS to the latest version (incl. Frame Generation).
fixedEngineFixed the bug where DLSS FG would not work if switching from DLSS FG to FSR FI and back to DLSS FG.

We have also prepared a nice summer themed Photo Mode Contest that we will announce very soon, so you can try the patch and capture some awesome summer photos to share with us.

Love you all. - Croteam

The Talos Principle 2 Update 2.2.0 Changelog

Additions and improvements

  • Improved HDR lighting and sky in "Orpheus Ascending" and "Isle of the Blessed".

  • NPCs in the “Isle of the Blessed” now speak their voiceover lines in the real world if they’re close to the player.

  • Image at the end of credits in the “Isle of the Blessed” will now stay on screen instead of scrolling past.

  • The sound option to keep sounds while in the photo mode has been changed to only keep the music playing.

  • Added an option to preview current gameplay in the HDR brightness calibration menu.

Engine

  • Frame-rate limiting now takes into account the state of frame generation.

  • Updated DLSS to the latest version (incl. Frame Generation).

  • Fixed the bug where DLSS FG would not work if switching from DLSS FG to FSR FI and back to DLSS FG.

  • Increased max allowed skybox texture resolution.

Bug Fixes

  • Fixed a number of puzzle exploits and out of bounds sequences.

  • Fixed the bug where the player could sometimes create driller holes in the air away from the drillable walls.

  • Fixed the bug where the player could teleport into the wall when doing instant gravity switch in certain situations.

  • Fixed the bug where the player could fall off the bridge when talking to Elmore in the “Isle of the Blessed”.

  • Fixed the bug where stealing the tool out of a puzzle could eventually make that tool unusable due to optimizations (and thus prevent some genuinely creative star puzzles solutions).

  • Fixed the bug where the player could clip through the planet mesh in the “Tidal Lock” puzzle In “The Abyss” at low FPS.

  • Fixed the bug where fans in “The Hexahedron” could launch the player into the wrong spot at low FPS.

  • Fixed the bug where items could fall through the platform carried by the player at low FPS.

  • Fixed the bug where a fan cover could sometimes disappear when placed near a driller hole.

  • Fixed the bug where the laser could pass through a drillable wall far from any hole that exists in that wall.

  • Fixed the bug where the laser could pass through the fence in the puzzle “Minimalism”.

  • Fixed the bug where “The Hard Way” achievement was not awarded if the player used the “Keep Connections” pick up key to pick up a connector which has no connections to keep.

  • Fixed the bug where skipping the first part of the capsule travel while using a controller would make the PDA map unusable with the controller after arriving at the destination and re-entering the capsule.

  • Fixed the bug where the player could fall down/get stuck in the lower part of the “Circular Oasis” level before activating the elevator beam which makes the area accessible.

  • Fixed the bug where the base underneath the capsule in “Lost Marshes” would not rotate with the capsule.

  • Fixed the bug where the

Source

Steam News / 13 August 2024

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