Update log
Full The Talos Principle 2 update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Compatibility
- Store
- Gameplay
- UI and audio
- Fixes
Hi all! We're happy to announce that as of this week, The Talos Principle 2 is Steam Deck Verified. While you could always enjoy Talos 2 on your trusty handheld, now you can do so with the official blessing from the Steam team.
I mean, look at 1K's smile. If that doesn't tell you how good the game is on a Deck, I don't know what will.
Community-driven open beta
In addition to announcing that Talos 2 is now Deck Verified, we have another piece of important news for you. As preparation for a broader launch early next year, we have set up an "openbeta" branch for the game, much like we did for many of our previous titles.
The beta is available to everyone, and all you need to do to access it is right-click on the game in your library > properties > betas > and select "openbeta" from the drop-down menu where it says "beta participation".
By taking part in this open beta, you are helping us deliver the best update possible in early January, but you are also getting a chance to check out some of the changes the team has been working on in the past couple of months. Those changes include many visual, gameplay, and option changes, as well as various tweaks to puzzles based on community feedback we have received so far. There's also a brand-new Benchmark for those interested in numbers.
The full list of changes and additions is available at the bottom of this announcement.
In case you missed it
Did you check a look at the Talos 2 Behind the Schemes? We dragged Devolver to Croatia and took them to an abandoned hospital to talk about how this game came to be. You should watch it. It's good.
The Talos Principle series is 9 years old, and to celebrate all Talos related content is heavily discounted right now. You can grab whatever you are missing at a bargain, so make sure to do so.
Or wait, because we may or may not have a Soundtrack and a Deluxe Edition bundle in the works for you. I guess you'll know this Thursday.
Much love from Croteam!
The Talos Principle 2 Update 1.0.5 - Open Beta Changelog
Visual fixes:
Added water ripples.
Added extra lore content to the Lost Labs areas.
Added visual effect for locked elevator beam.
Toned down sky occlusion on some levels to avoid shimmering of DFAO effect and adjusted non-Lumen color to better match Lumen.
Fixed some of the ghost audio logs using incorrect models.
Fixed incorrect numbers on some of the character appearances in Photomode.
Fixed a lot of instances where light was abruptly changing when not using Lumen.
Fixed a lot of shadow and AO artifacts both in Lumen and Non-Lumen configurations.
Fixed a lot of instances of premature Landscape LODing when using extreme FOV values.
Fixed a lot of instances of inconsistent pop-in of far-away structures across all levels.
Fixed “crazy-swaying” trees and grass across all levels.
Fixed visual issues with volumetric fog in the Prometheus Sequence level when GI quality is set to ultra.
Fixed an issue where long triangles on certain meshes were sometimes not rendered on AMD cards.
Various minor environment visual fixes related to crumbs, foliage distribution, missing terrain and holes in cliffs
Gameplay:
Players can now sprint when moving backwards.
Left mouse button can now consistently be used to interact with objects.
A player
Source
