Repeated intro
Hey everyone, first patch of the game I did some small but important changes that I'm going to list below.
What changed
0 fixes2 additions0 changes0 removals
addedChanges: - Re enabled options for other aspect ratios - Made some small aspect ratio changes Please note: The game is made for a 16:9 aspect ratio, UI may not properly change yet but should all be visible and scaling. But the UI is not perfect yet, this will be in another update - Gave a new color to selected buttons in the menu's - Made navigating trough the menu's with a controller or arrow keys function better - Implemented Steam API for the steam overlay - Implemented Steam API for steam achievements (while in the main menu achievements will sync so you don't have to regather them) - If you have the movement buffered the player starts moving immediately if the level loads - The pause menu is now interactable if you have the achievement overlay active - Made the chef use rubber banding, so he is more present in the levels
addedI think those were all the changes, I might release a new update before the drop of a new world again but that fully depends on all the troubles and bugs I run into during testing and with the feedback I gather.
The Tales of the Magical Space Dough: Rebaked changes
addedChanges: - Re enabled options for other aspect ratios - Made some small aspect ratio changes Please note: The game is made for a 16:9 aspect ratio, UI may not properly change yet but should all be visible and scaling. But the UI is not perfect yet, this will be in another update - Gave a new color to selected buttons in the menu's - Made navigating trough the menu's with a controller or arrow keys function better - Implemented Steam API for the steam overlay - Implemented Steam API for steam achievements (while in the main menu achievements will sync so you don't have to regather them) - If you have the movement buffered the player starts moving immediately if the level loads - The pause menu is now interactable if you have the achievement overlay active - Made the chef use rubber banding, so he is more present in the levels
addedI think those were all the changes, I might release a new update before the drop of a new world again but that fully depends on all the troubles and bugs I run into during testing and with the feedback I gather.
Changes: - Re enabled options for other aspect ratios - Made some small aspect ratio changes Please note: The game is made for a 16:9 aspect ratio, UI may not properly change yet but should all be visible and scaling. But the UI is not perfect yet, this will be in another update - Gave a new color to selected buttons in the menu's - Made navigating trough the menu's with a controller or arrow keys function better - Implemented Steam API for the steam overlay - Implemented Steam API for steam achievements (while in the main menu achievements will sync so you don't have to regather them) - If you have the movement buffered the player starts moving immediately if the level loads - The pause menu is now interactable if you have the achievement overlay active - Made the chef use rubber banding, so he is more present in the levels
I think those were all the changes, I might release a new update before the drop of a new world again but that fully depends on all the troubles and bugs I run into during testing and with the feedback I gather.
Have a nice day, and until the next update.