Full notes
Full The Syndicate: Classified Operations update
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Repeated intro
Hey everyone!
What changed
- Gameplay
- Events
The Syndicate: Classified Operations changes
This update took a little longer than usual, but it turned into a pretty big demo overhaul.
Decryption has been removed from the demo. After a lot of iteration and feedback, I felt it was interrupting the main flow too much, so I’ve replaced it with new systems that fit the core gameplay better.
New in this update: Lockdowns and Riots.
Recovery has also been removed and replaced with Heat. Missions now generate heat in the city where they’re completed. Push a city too hard and it may lock down or break into riots. You can resolve these events manually, or let them pass over time while reducing heat.
This should make the game flow feel smoother, while adding more risk and decision-making around where you focus your operations.
I’ve also added new upgrades, reworked upgrade tracks, adjusted pricing around these new systems, and modified several talents to better support the new flow.
There’s also some cool stuff coming up soon, including voiceovers for the Director, which I’m really excited about.
Feedback is very welcome, especially since this changes the demo pacing quite a bit.
Ignace
Source
Changelog.gg summarizes and formats this update. How we read updates.
