Full notes
Full The Syndicate: Classified Operations update
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What changed
- Gameplay
- Events
- UI and audio
- Fixes
- Balance
The Syndicate: Classified Operations changes
Another day another update? YES!
The demo flow has been improved further to make progression clearer and easier to follow.
Added additional Director dialog for better guidance
These dialogs were added for the Courier / Decryption / Special operation
Improved overall clarity during gameplay
Adjusted several values within the milestones to the curve is a bit smoother.
Rewards have also been adjusted to feel more consistent and more rewarding over time:
Courier rewards are now more predictable
Decryption rewards adjusted
Special Operations rewards improved
Upgrade values for these systems increased
Bugfixes
The Courier reward upgrade was not giving any additional reward - now it is
Fixed several UI scaling issues for wide monitors
Fixed a bug where you could get stuck unable to progress if you didn't take the new era option.
Ensured the game now pauses during director dialog to ensure you don't lose out on rewards.
Made talents clearly disable if they're not available.
Feature Improvements
Added an interruption chance to Special Operations to make them more than just a click
You now only see the Special Operations UI if you have a Special Operation Active
I also added a new feedback option in game which is completely anonymous and directs you to a google form where you can tell me anything about the game, what you enjoy / hate/ absolute love. Or anything that is completely broken or just not working as intended!
These changes should make progression feel smoother and more reliable.
As always, feedback is appreciated.
– Ignace
Source
Changelog.gg summarizes and formats this update. How we read updates.
