Full notes
Full The Sword Game update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Gameplay
- Store
- Performance
- UI and audio
- Fixes
The Sword Game changes
Hi.
Last month was the best one for The Sword Game yet. It got worldwide attention during the Next Fest, had its' first demo event in the capital of Finland, and got named as second best Next Fest demos by Future Games Show. This is not over yet, as there's still things to improve and learn, which is why I am releasing this last feature update for the Demo. Future updates may include bug fixes that will not be as documented as this announcement. I thank you all for the love you gave to my debut game. Here's the changelog:
Low-res textures have been added to every part of levels, an effort to achieve the best look I can get for the black and white artstyle.
Some cosmetic aspects of levels adjusted for the renewed styling.
A new dithering shader has been implemented, offering a true black and white look without spills.
A new retro-styled animation system for enemies and cutscenes was added.
Introducing: Public leaderboard! Your best scores will be automatically submitted, and the best players will be visible on the top-10.
Redesigned Settings menu, now categorized.
A new camera sensitivity slider added to the settings, with a preview on the main menu.
Settings are now accessible during levels.
Level selection screen navigation bugfixes.
The second jump for the double jump feature now has a higher pitch.
The flying demons are now slashable.
The hitbox for the flying demon adjusted.
Fixed a bug where the crosshair would show red even for dead enemies if they were killed through dashing.
Fixed the issue of enemy death sounds going off at the beginning of Tutorial 3.
Source
Changelog.gg summarizes and formats this update. How we read updates.
