First of all, I’d like to express my sincere gratitude for your interest! Your support means a lot to any indie developer.
Full notes
Full THE SUSPENSE update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes3 additions2 changes0 removals
Performance
Gameplay
Store
addedThe first big change is the story. I won’t hide the fact that the game was originally planned to be quite short and simple, but I wanted to create a clear and engaging story for the main character and the supporting cast, all set in an unusual world. To achieve this, I had to rewrite the storyline, which I’ve now completed. The visuals have also changed a lot: shadow rendering, reflections, and shading have all been improved. All textures have been upgraded, new materials developed, and locations redesigned with a fresh stylistic approach. This has helped form a cohesive global style. The characters have changed too. You can now see the new version of the Mentor character.
addedAt present, I am quite busy. I need to make the cutscene system, create many new locations, animations, mini-games, and write dialogues. I’m also looking for a publisher—there are already a few interesting options. I’m developing the game solo, so sometimes I barely have time to write even a short post like this...
addedA new demo will likely be released this summer or fall, and I hope it will please many of you. The full release of THE SUSPENSE is planned for 2026. I’ll announce the exact date once the game is about 70% complete.
changedThat’s all for now. I just wanted to let you know that work on the project is ongoing and to show you the current progress. If you’d like to stay updated, be sure to follow me on my social media!
changedYOUTUBE - View store page
THE SUSPENSE changes
addedThe first big change is the story. I won’t hide the fact that the game was originally planned to be quite short and simple, but I wanted to create a clear and engaging story for the main character and the supporting cast, all set in an unusual world. To achieve this, I had to rewrite the storyline, which I’ve now completed. The visuals have also changed a lot: shadow rendering, reflections, and shading have all been improved. All textures have been upgraded, new materials developed, and locations redesigned with a fresh stylistic approach. This has helped form a cohesive global style. The characters have changed too. You can now see the new version of the Mentor character.
addedAt present, I am quite busy. I need to make the cutscene system, create many new locations, animations, mini-games, and write dialogues. I’m also looking for a publisher—there are already a few interesting options. I’m developing the game solo, so sometimes I barely have time to write even a short post like this...
addedA new demo will likely be released this summer or fall, and I hope it will please many of you. The full release of THE SUSPENSE is planned for 2026. I’ll announce the exact date once the game is about 70% complete.
changedThat’s all for now. I just wanted to let you know that work on the project is ongoing and to show you the current progress. If you’d like to stay updated, be sure to follow me on my social media!
changedYOUTUBE - View store page
First of all, I’d like to express my sincere gratitude for your interest! Your support means a lot to any indie developer.
In this announcement, I’d like to share some details about the game and the work that’s been done so far. During Steam Fest, the game received a good number of wishlists and caught the attention of publishers. Because of this, I decided to improve the game by reworking many aspects from scratch. I won’t keep you waiting — let me show you the progress with some pictures.
The first big change is the story. I won’t hide the fact that the game was originally planned to be quite short and simple, but I wanted to create a clear and engaging story for the main character and the supporting cast, all set in an unusual world. To achieve this, I had to rewrite the storyline, which I’ve now completed. The visuals have also changed a lot: shadow rendering, reflections, and shading have all been improved. All textures have been upgraded, new materials developed, and locations redesigned with a fresh stylistic approach. This has helped form a cohesive global style. The characters have changed too. You can now see the new version of the Mentor character.
At present, I am quite busy. I need to make the cutscene system, create many new locations, animations, mini-games, and write dialogues. I’m also looking for a publisher—there are already a few interesting options. I’m developing the game solo, so sometimes I barely have time to write even a short post like this...
A new demo will likely be released this summer or fall, and I hope it will please many of you. The full release of THE SUSPENSE is planned for 2026. I’ll announce the exact date once the game is about 70% complete.
That’s all for now. I just wanted to let you know that work on the project is ongoing and to show you the current progress. If you’d like to stay updated, be sure to follow me on my social media!