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Steam News11 June 20215y ago

Experimental Branch Update! - Faster Rafts, Death Location Marked on Map & More!

Survivalists 🐒 A new update has landed on your island with some very exciting updates Expeditions Experimental Changes: Player Player death locations now have a gravestone on the map.

Full notes

Full The Survivalists update

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What changed

0 fixes12 additions10 changes4 removals
  • Gameplay
  • Maps
  • Store
  • Balance
addedA new update has landed on your island with some very exciting updates
addedPlayer death locations now have a gravestone on the map.
addedEvery taskmaster now has their own shop! They will sell useful items related to their general theme.
changedToken shop rewards are now delivered in clusters, giving you more choice when you visit the mysterious stranger and requiring you to travel back less frequently.
changedGold Ingot drop rate has been decreased, as it was too easy to acquire.
addedTier 1 Crystal stalagmites can now be destroyed with a flimsy pickaxe.

The Survivalists changes

addedA new update has landed on your island with some very exciting updates
addedPlayer death locations now have a gravestone on the map.
addedEvery taskmaster now has their own shop! They will sell useful items related to their general theme.
changedToken shop rewards are now delivered in clusters, giving you more choice when you visit the mysterious stranger and requiring you to travel back less frequently.
changedGold Ingot drop rate has been decreased, as it was too easy to acquire.

Survivalists 🐒

A new update has landed on your island with some very exciting updates

Expeditions Experimental Changes: Player

  • Player death locations now have a gravestone on the map.

NPCs

  • The Beastmaster now sells the lures needed to summon the elite animals.

  • Every taskmaster now has their own shop! They will sell useful items related to their general theme.

  • Taskmasters have been polished and their task-chains have been re-ordered and refined.

  • Legendary weapons are now made available after completing the final task for each taskmaster.

  • Token shop rewards are now delivered in clusters, giving you more choice when you visit the mysterious stranger and requiring you to travel back less frequently.

World

  • Vaults now contain puzzles. Your world will need to be regenerated for this to take effect.

  • Gold Ingot drop rate has been decreased, as it was too easy to acquire.

  • Tier 1 Crystal stalagmites can now be destroyed with a flimsy pickaxe.

Items and Recipes

  • Pelts now consistently drop from wolves, big cats and boars. These are a new important resource, which fetch a solid price from

  • Backpack recipes have been rebalanced to require more pelts.

  • Pelts are now used to make spears, swords & clubs.

  • Pelts are also used in the crafting of sails, which will make them slightly easier to craft.

  • All items are bought and sold individually now, rather than in pre-defined stack sizes.

  • Elixir and clean water now require a glass bottle of dirty water, instead of separate water / glass bottle items.

  • Makeshift bowls no longer have durability and now stack instead. Existing makeshift bowls are no longer used in any crafting recipes.

  • New Item: Gold Sword Handle. This is a component used in the crafting of gold swords and have a steep resource cost.

  • Balancing pass has been done on all trinkets. Each one should have a distinct use and feel powerful.

  • Cooking pot tree has been moved to the campfire. The cooking pot now displays the recipes added in the farming update.

  • Pastry is significantly easier to make as it no longer requires water

Weapons and Tools

  • Metal & gold requirements for weapons have been significantly increased.

  • Swords will now return the sword handle item when they break. Gold swords will return the new gold sword handle item.

  • Swords now have significantly more durability.

  • Durability of all tools and weapons have been increased.

  • Sharpened versions of tools & weapons now have more durability than their base versions.

Structures

  • Teleporters are now significantly easier to make, they now only need glowing rock instead of gems.

  • Campfires, cooking pots & forges only need to be lit once. The cost of lighting them has been increased. The campfire now needs 3 timber, opposed to 1. While the forge will require 10 charcoal to light it.

  • Charcoal can now be made on a campfire.

  • Structures now return their full cost when destroyed, allowing for easy rebuilding.

  • Both rafts are now slightly faster.

  • The raft no longer slows down when damaged.

Enemies and Animals

  • Orcling caches now drop from the big boss orcs, these contain a key item for crafting the top-tier trinkets.

  • Live fish can now be dropped onto the ground.

  • Elite stag can no longer be stunlocked.

  • Elite enemies now have a new health bar and correctly apply debuffs!

  • Attack patterns of boars, stags, wolves & turtles have been improved.

Get exploring!

https://store.steampowered.com/app/897450/The_Survivalists/

Source

Steam News / 11 June 2021

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