What changed
1 fix1 addition1 change0 removals
addedNew features: - Act II realeased! 3 new maps released along with it. - Reworked the shop into a smithy. You can now invest your bones to upgrade the smithy to provide you with better gear for sale. - Added the Legendary difficulty. Nightmare was too easy for some of you. - Added emotes. They can be found in the inventory tab.
fixedChanges: - Removed max wave from survival. Game will no longer crash from this. - Nerfed crit damage enchantment from 10 > 3 - Increased crit chance on daggers and hammers from 30% > 45% - Removed gold cap. - Updated character creation UI. - You can now decide how often the game should autosave in the options. - Hold shift when upgrading an armorpiece to instantly prestige it. - All weapon damage has been reduced by 20% - 2 Handed weapons enchantment multiplier changed from 20% > 80% - Enchantments are nerfed by ~50% - When getting a new enchantment you will first receive undiscovered enchantments. - Player controlled units (not ghost) now receive additional Health and Damage depending on the damage on your weapon. - Smite buffed from 20% to 25% - Slightly buffed Mutant mini-boss - Updated the difficulty slider to more easily select the diffficulty you want.
changedBugfixes: - Farm did not progress when the game was closed. - Sometimes when loading the client would lose all progress permanently. - Earthshake would stay in the map for too long. - Game did not save when switching characters. - EXP gained was shown twice. This was only a visual bug. - Clients could not see their crit damage% and hit chance
- Smite buffed20%→25%↑- Smite buffed increased, buffThe Summon changes
addedNew features: - Act II realeased! 3 new maps released along with it. - Reworked the shop into a smithy. You can now invest your bones to upgrade the smithy to provide you with better gear for sale. - Added the Legendary difficulty. Nightmare was too easy for some of you. - Added emotes. They can be found in the inventory tab.
fixedChanges: - Removed max wave from survival. Game will no longer crash from this. - Nerfed crit damage enchantment from 10 > 3 - Increased crit chance on daggers and hammers from 30% > 45% - Removed gold cap. - Updated character creation UI. - You can now decide how often the game should autosave in the options. - Hold shift when upgrading an armorpiece to instantly prestige it. - All weapon damage has been reduced by 20% - 2 Handed weapons enchantment multiplier changed from 20% > 80% - Enchantments are nerfed by ~50% - When getting a new enchantment you will first receive undiscovered enchantments. - Player controlled units (not ghost) now receive additional Health and Damage depending on the damage on your weapon. - Smite buffed from 20% to 25% - Slightly buffed Mutant mini-boss - Updated the difficulty slider to more easily select the diffficulty you want.
changedBugfixes: - Farm did not progress when the game was closed. - Sometimes when loading the client would lose all progress permanently. - Earthshake would stay in the map for too long. - Game did not save when switching characters. - EXP gained was shown twice. This was only a visual bug. - Clients could not see their crit damage% and hit chance
New features: - Act II realeased! 3 new maps released along with it. - Reworked the shop into a smithy. You can now invest your bones to upgrade the smithy to provide you with better gear for sale. - Added the Legendary difficulty. Nightmare was too easy for some of you. - Added emotes. They can be found in the inventory tab.
Changes: - Removed max wave from survival. Game will no longer crash from this. - Nerfed crit damage enchantment from 10 > 3 - Increased crit chance on daggers and hammers from 30% > 45% - Removed gold cap. - Updated character creation UI. - You can now decide how often the game should autosave in the options. - Hold shift when upgrading an armorpiece to instantly prestige it. - All weapon damage has been reduced by 20% - 2 Handed weapons enchantment multiplier changed from 20% > 80% - Enchantments are nerfed by ~50% - When getting a new enchantment you will first receive undiscovered enchantments. - Player controlled units (not ghost) now receive additional Health and Damage depending on the damage on your weapon. - Smite buffed from 20% to 25% - Slightly buffed Mutant mini-boss - Updated the difficulty slider to more easily select the diffficulty you want.
Bugfixes: - Farm did not progress when the game was closed. - Sometimes when loading the client would lose all progress permanently. - Earthshake would stay in the map for too long. - Game did not save when switching characters. - EXP gained was shown twice. This was only a visual bug. - Clients could not see their crit damage% and hit chance