Full notes
Full The Struggle of Combat update
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What changed
- Balance
- Workshop
- Gameplay
- UI and audio
- Fixes
Some of the new items were feeling bit underwhelming, so i tried to do some rebalancing. Burn damage from fire weapons was also feeling really weak during later levels, so i did small rework for burn damage. Painfully long animations are finally shortened. This had been on my todo-list for very long time, but for some reason it always slipped my mind.
Reduced ninja mask cooldown from 5 to 4 seconds
Magic spheres now gain up to +50% attack distance after few seconds (Making them bit more useful against flying enemies)
Frost hammer's bonus damage is calculated after frost status is applied (First hit now also deals bonus damage)
Magic staff now has new possible stat for spinning speed (maximum +100%)
Frost thrower and Iciclegun now deal up to 25% bonus damage based on frost status
Iciclegun base damage reduced from 4 to 3.5
Increased travel speed of sawblades
Afterburn damage from fire weapons in now increased up to 100% when maximum burn duration is exceeded (Flamethrower, Flaregun & Dragon Launcher)
Reduced duration of opening and ending animations
Fixed yeti boss and penguin boss dealing collision damage if their jump attack got interrupted (They are only supposed to deal collision damage during jump attack)
Reduced frost thrower hit sound
Fixed Frost thrower appearing as spidergun in end stats
Fixed magic staff special ammo consumption being too low
Fixed police not having guaranteed fruit drop from spider boss & dragon boss
Source
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