In this update2
Full notes
Full The Storm Guard: Darkness is Coming update
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What changed
- UI and audio
- Gameplay
- Balance
- Performance
The Storm Guard: Darkness is Coming changes
Update #15
2016-08-19 Gameplay Changes
UI panel transparency removed.
Animation speed can now be set via slider.
Dwarven Slayer renamed to Berserker.
Balance Changes
Character level 6+ now grants percentage-based damage increase.
Assassin's "Jump Strike" damage increased by 10 (per hand).
Assassin's "Trampling Ox" damage increased by 10 (per hand).
Ninja "Kama" now has 25% penetration (up from 15%).
Ninja's Katana damage increased to 24-30 (up from 22-28).
Ninja's "Crippling Slash" and "Wasting Hew" now do +15 damage (up from 13).
Ninja's "Scissor's Bow" and "Windmill Bow" now do +12 damage per hand (up from 10).
Dwarven Berserker's basic attack skills like "Agonizing Chop", "Disrupting Chop", etc. now need 10% health but do more damage.
Dwarven Berserker's advanced and elite skills do more damage.
Dwarven Priest's "Conviction" regenerates 25 health/turn (up from 20).
Warrior now also has a "Stability" passive that gives him a 50% chance to resist knockdowns.
Character level boundaries adjusted. Characters need more XP in the early game to level up. This may temporarily downlevel your characters after the update until you meet the need level requirements.
Source
Changelog.gg summarizes and formats this update. How we read updates.
