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Steam News20 May 201610y ago

Update #10 Brings new Events featuring Dwarves

Update #10 2016-05-20 Gameplay Changes Acting AI character is highlighted on the UI. Improved animations when dying/knocked down: hit animations used to interfere with death/KD animations.

In this update3

Full notes

Full The Storm Guard: Darkness is Coming update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes6 additions4 changes2 removals
  • UI and audio
  • Gameplay
  • Balance
  • Events
  • Fixes
changed2016-05-20 Gameplay ChangesActing AI character is highlighted on the UI.
changed2016-05-20 Gameplay ChangesImproved animations when dying/knocked down: hit animations used to interfere with death/KD animations.
removed2016-05-20 Gameplay ChangesKnocked-down characters no longer tie up enemy characters as long as they are on their back. This means that ranged characters can use their ranged attacks/skills even when next to a knocked down character.
changed2016-05-20 Gameplay ChangesAttach/Move confirmation panel is now much smaller so it is less obtrusive.
added2016-05-20 Gameplay ChangesMissions requiring stamina can now be switched off in the global options. Some players don't like the new stamina mechanic and can now opt out of it. Don't blame it on me if the game gets too easy though...
added2016-05-20 Gameplay ChangesAdded Apprentice Healer, a playable "soldier" class that can serve as a free backup healer.

The Storm Guard: Darkness is Coming changes

changedActing AI character is highlighted on the UI.
changedImproved animations when dying/knocked down: hit animations used to interfere with death/KD animations.
removedKnocked-down characters no longer tie up enemy characters as long as they are on their back. This means that ranged characters can use their ranged attacks/skills even when next to a knocked down character.
changedAttach/Move confirmation panel is now much smaller so it is less obtrusive.
addedMissions requiring stamina can now be switched off in the global options. Some players don't like the new stamina mechanic and can now opt out of it. Don't blame it on me if the game gets too easy though...

Update #10

2016-05-20 Gameplay Changes

  • Acting AI character is highlighted on the UI.

  • Improved animations when dying/knocked down: hit animations used to interfere with death/KD animations.

  • Knocked-down characters no longer tie up enemy characters as long as they are on their back. This means that ranged characters can use their ranged attacks/skills even when next to a knocked down character.

  • Attach/Move confirmation panel is now much smaller so it is less obtrusive.

  • Missions requiring stamina can now be switched off in the global options. Some players don't like the new stamina mechanic and can now opt out of it. Don't blame it on me if the game gets too easy though...

  • Added Apprentice Healer, a playable "soldier" class that can serve as a free backup healer.

  • Knocked-down characters no longer tie up enemies. Ranged characters can use their ranged attack if adjacent to a disabled foe.

  • Added a dozen new random events (featuring dwarves).

  • Allied AI controlled characters now have yellow tile borders.

  • Ballista added (dwarven siege weapon).

Balance Changes

  • Elven Hunter now has a 5% critical hit chance (+10% with full gear).

  • Sparring now rewards 100xp (up from 50).

Bug Fixes

  • Acting AI character is highlighted on the UI.

  • Semi-transparent obstacles now properly show glyphs and UI elements.

  • Ranged criticals are now properly reported as such.

  • Dwarven Healer was lacking AI module so he was just standing around. Fixed now.

  • Target frame rate set to 60fps to avoid skyrocketing frame rates on high end systems.

  • Fixed issues with attack animations on many characters.

Source

Steam News / 20 May 2016

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