In this update3
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Full The Stickman update
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Repeated intro
Hello Stickman! It's time for another development update. This one covers November and December since someone forgot to do one for November, not pointing fingers at anyone.
What changed
- Gameplay
- UI and audio
- Maps
The Stickman changes
PvE
Author Times Introduced
Something I've added to each level is author times! You will get a medal from Bronze (C), Silver (B), Gold (A), or Titanium (S) depending on your time on the level. In order to get S rank on a level, you have to get within ~10 seconds of my best time.
Level Editor Video Tutorials
Something else that was added during a demo update was video tutorials in the level editor to show how to do basic operations in the level editor. I might expand these later depending on questions I'm commonly asked in the Discord.
World 1 Levels Redesigned
If you played the demo, you might notice that the first levels combat sections were redesigned to have more of a flow. I've gone ahead and done this with all of the world 1 levels to have more of a single continuous flow rather than have branching discontinued paths. (As for World 2, they were already like this so they haven't been touched)
Hard Bonus Levels
At the end of each world, as a bonus to finding all the letters and getting gold on each level, you can unlock a hard bonus level which is, well hard. I made these super difficult because they're bonus levels but they're a little shorter and combine all movement and combat from the world together into one level.
PvP
Redesigned HUD
All PvP modes have new, cleaner HUD.
New All Mode PvP Maps!
There are multiple new PvP maps that have multiple game modes from large ones to small scale 1v1 maps.
Sinaitic Simulation: A hard, large PvP map with multiple buildings. (Difficulty comes from the number of inputs needed to maintain momentum)
Short Bread: A small 1v1 map meant for Last Stickman Standing
Islands: A map intended for snipers where you have to use jetpacks to get between different structures
New PvP Modes!
Control
Capture objectives around the map to gain points! Holding more objectives will make you gain points faster!
Capture the Flag
Get your opponents flag and bring it to your side! Also defend your flag as you have to have your flag returned at the same time!
Punch Hockey
Given a boxing glove and placed on a zero friction ice rink, punch the puck into the net!
Punch Sumo
Given a boxing glove, punch your opponents off the map and be the Last Stickman Standing! (This maps look is temporary)
What's Next?
Next on the agenda is some possible variation to environments in Worlds 1 & 2, starting on World 3 and adding a few more PvP modes, while fixing any issues that come up! I'll see you in another month with another update and probably a stream of development somewhere in between!
Source
Changelog.gg summarizes and formats this update. How we read updates.
