Full notes
Full The spy who shot me™ update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Balance
- Fixes
The spy who shot me™ changes
Game now SAVES at every level.
Controller works on all menus,
Guns shoot faster, have higher ammo limits,
Obnoxious levels have been made easier,
The long form->
------------------------------------------------- TSWSM - v1.3.0 -------------------------------------------------
-- DONE LIST ---
Added A button selects on menus,
Added d-pad menu control,
Added b button makes menu go back on menu,
speedboat no longer explodes when on land,
Made 7 symbol higher in air at speedboat jump (so can't miss)
Added better boat-trail effect,
speedboat has wheels that come out when on land,
reduced speedboat speed,
reduced number of mines in speedboat level,
Moved speedboat starting point closer to gates,
Created new folder structure called TSWSM instead of FPS_v1.2.2,
new versioning number is v1.3.0,
increased physics update to 100fps,
health packs give more health now,
reduced max run speed,
reduced strafe speed,
added more health to wilds,
Increased wilds countdown timer,
Machinegun ammo limit increased,
increased rifle reload speed,
made beating cliff jumps save,
Increased escape timer on seige needs extra 30sec,
Increased shotgun fire-rate,
Fixed replay doesn't show beaten levels,
Added parachute level, dialog should play automatically,
fixed null reference bug on train mission,
Fixed explosive barrels should be one shot,
end of beach needs a small health,
changed mouse sensitivity menu text to aim sensitivity,
reduced droid speed,
start button opens up controls menu,
crouch should be on l3,
disabled movement control for mouse and joypad based on Globals.is_using_controller,
Switched editor escape button with t key,
Fixed tunnels trains goes insanely fast,
Added jaws back into diving suit on ship boss intro,
Fixed Ski turning is totally broken with update code,
Fixed controller stopped wrking on title screen,
Fixed controller now works on replay screens,
turn controller auto-aim back-on,
Pressing keyboard movement needs to swich to not use controller
reset editing when closing the menu, or opening it,
Sensitivity and smooth bars were linked somehow,
Eventsystem Gameobject became deselected somehow,
Ditch pause menu,
Test music volume slider works,
test with controller on in-game menu,
Fixed Y-value is too high on controller,
Fixed button prompts
Added switch weapon to controller to LB/RB,
Fixed final screen says press enter to continue,
removed steam leaderboards from office room,
added helicopter sfx,
added cat to office room,
removed // while(!finished) on PlayerShooting.cs at line 2297,
Fixed pausing on gondola breaks camera,
Fixed gondola mines collision is too small,
-------------------------------------------------
Source
Changelog.gg summarizes and formats this update. How we read updates.
