What changed
1 fix0 additions0 changes0 removals
fixedUPDATES(1.1b) --------------------- - Added color coding to item pickups. Also slowed the fade speed. - Brightened up many of the levels that where too dark. - Added a conjuring inventory(item) panel to the conjuring table so players can see what items are needed for each category. - Added code that scaled text tooltips based on monitor resolution. - Added backgrounds to dialog to make the text stand out more. - Started modifying code for controller support. - Started adding code for a full inventory support. - Added an overview map toggle where players can get a much larger view of the map. This makes it easier for them to see where to go. - Fixed a bug where an enemy pack would not activate. - Added a Town Scroll that when collected, the player can teleport to a town. The player can then recover and explore the town area, purchase items etc. Use to the teleport close by to return to the same area.
The Spirit changes
fixedUPDATES(1.1b) --------------------- - Added color coding to item pickups. Also slowed the fade speed. - Brightened up many of the levels that where too dark. - Added a conjuring inventory(item) panel to the conjuring table so players can see what items are needed for each category. - Added code that scaled text tooltips based on monitor resolution. - Added backgrounds to dialog to make the text stand out more. - Started modifying code for controller support. - Started adding code for a full inventory support. - Added an overview map toggle where players can get a much larger view of the map. This makes it easier for them to see where to go. - Fixed a bug where an enemy pack would not activate. - Added a Town Scroll that when collected, the player can teleport to a town. The player can then recover and explore the town area, purchase items etc. Use to the teleport close by to return to the same area.
UPDATES(1.1b) --------------------- - Added color coding to item pickups. Also slowed the fade speed. - Brightened up many of the levels that where too dark. - Added a conjuring inventory(item) panel to the conjuring table so players can see what items are needed for each category. - Added code that scaled text tooltips based on monitor resolution. - Added backgrounds to dialog to make the text stand out more. - Started modifying code for controller support. - Started adding code for a full inventory support. - Added an overview map toggle where players can get a much larger view of the map. This makes it easier for them to see where to go. - Fixed a bug where an enemy pack would not activate. - Added a Town Scroll that when collected, the player can teleport to a town. The player can then recover and explore the town area, purchase items etc. Use to the teleport close by to return to the same area.