Full notes
Full The Spike Cross update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
- Fixes
■ New Additions & Changes
Improved various in-game sound effects.
Sound settings have been expanded with more detailed options.
Additional sound options have been added. The new Environmental Audio option enhances map-specific ambient sounds for a more immersive experience. Additionally, the Spatial Audio option allows sounds to be played with greater depth and directional accuracy.
In the Counter Receive rule, the damage taken on a Good timing judgment has been increased from 30% to 40%.
When a spike is touched with Feint, the rebound speed of the ball will now scale according to the speed of the opponent's spike.
■ System Improvements & Polishing
Improved UI button input so that holding the button now allows continuous input.
■ Bug Fixes
Fixed an issue where, when charging Ryuhyeon’s “Azure Dragon” trait, the player would occasionally move forward unintentionally.
Fixed an issue where custom button position and size layout settings were not saved in the Windows environment.
Fixed an issue where the team setter would not set the ball after a spike was touched by a block or Feint.
Fixed an issue where certain parts of in-game models were rendered earlier than other parts.
Fixed a bug causing animation interruptions during receive actions when controlling a player.
Fixed an issue where the day-of-week UI in the Colosseum content screen did not update when changing the language and remained in the previous language.
In matches with Counter Receive rules, significantly reduced the opposing AI’s chance of performing a Perfect Receive.
To improve hit feel, fixed an issue in Counter Receive rule matches where the ball would briefly stick to the opposing AI player during receive.
Fixed an issue where the jump power stats from the Tea Time and Red Sprite ability cards were not applied to Sara (WS).
Fixed an issue where the AI would attempt to receive a serve toss even when it crossed over the court.
-Fixed a bug where multi-swing could be triggered via Feint after a spike in matches where multi-swing was not allowed.
Source
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