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Full notes
Full The Spike Cross update
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What changed
- Events
- Performance
- Balance
- Store
- UI and audio
The Spike Cross changes
8TH ANNIVERSARY PHANTOMS CONCERT EVENT UPDATE HIGHLIGHTS
•How to Join the Event
•Event Rewards details
•Phantoms Stamp Cumulative Rewards
•Bug Fixes
•Optimization
•Improvements
•Balance Changes
•Muyeong Trait Rework Steam post image■ Event Period
Duration: April 28 – May 27 (30 days total)
■ How to Join the Event
1.Phantoms Appear!
During the event period, when you play a Tournament match, there is a 16% chance to meet a special team called “Phantoms.”
Phantoms Intrusion Limit
You can meet the Phantoms team up to 3 times per day.
If you lose against the Phantoms, your daily attempt will NOT be used.
You can check your remaining Intrusions in the event banner on the main screen.
Match Selection
Steam post imageWhen you meet the Phantoms team, you will see two options:
Accept Match: Start the special event match against the Phantoms.
Decline Match: Continue your normal Tournament match.
(If you decline, your daily encounter limit will NOT be used.)
■ Event Rewards details
After finishing a match against the Phantoms team, you can watch a special performance by the “Phantoms Band.”
After each match, you will receive:
A random 8th Anniversary item
1 Phantoms Stamp (Up to 3 times per day)
8th Anniversary Ball 1
8th Anniversary Ball 2
8th Anniversary Outgame Background
8th Anniversary Outgame BGM (Sunset Will Meet Again Inst.)
Sif 8th Anniversary Shoes
Sif 8th Anniversary Uniform
Sif 8th Anniversary Hair
Ellio 8th Anniversary Skin
Ellio 8th Anniversary Shoes
Ellio 8th Anniversary Uniform
Ellio 8th Anniversary Hair
Jenny 8th Anniversary Hair
Claire 8th Anniversary Shoes
Claire 8th Anniversary Uniform
Claire 8th Anniversary Hair
Hari 8th Anniversary Hair
EXP 10,000
Credits 35,000
Normal Player Recruit Ticket x1 Steam post image Reward Rules:
If you already own a unique item, it will be removed from the reward pool. The chance to get items you don’t own will increase instead.
EXP, Credits, and Normal Player Recruit Tickets can be obtained multiple times without limit
■ Phantoms Stamp Cumulative Rewards
Based on the number of Phantoms Stamps you collect from encounters, you can guarantee items you haven’t obtained yet.
Stamps are NOT used up when you claim rewards.
You can receive all milestone rewards based on your total number of stamps.
Steam post image How to Check
Go to the main screen and enter the event page through the [8th Anniversary Phantoms Concert] banner.
How Rewards Work
When you reach the required number of stamps, the reward item will unlock.
Please check the table below for detailed milestone rewards.
Stamp Exchange Table
| Items | Required Stamps |
|---|---|
| 8th Anniversary BGM | 6 |
| 8th Anniversary Background | 9 |
| Sif 8th Anniversary Shoes | 12 |
| Ellio 8th Anniversary Hair | 21 |
| Claire 8th Anniversary Shoes | 30 |
| Hari 8th Anniversary Hair | 36 |
| Claire 8th Anniversary Hair | 42 |
| Ellio 8th Anniversary Shoes | 48 |
| 8th Anniversary Ball 1 | 54 |
| Sif 8th Anniversary Uniform | 60 |
| Ellio 8th Anniversary Uniform | 66 |
| Claire 8th Anniversary Uniform | 72 |
| Jenny 8th Anniversary Hair | 75 |
| 8th Anniversary Ball 2 | 78 |
| Sif 8th Anniversary Hair | 81 |
| Ellio 8th Anniversary Skin | 84 |
■ Bug Fixes
- Story ModeChapter 4 (Superstar Challenge) — fixed an issue where a feint message appeared in chat when Jenny’s “Burn the Ship” trait was activated.
- Story ModeChapter 4 (Superstar Challenge) — fixed an issue where spectator increase/decrease arrows were displayed incorrectly.
Fixed an issue where Sara (WS)’s “Gust” trait did not apply the extra jump power correctly.
Fixed an issue where Sara (WS)’s “Razor Wind” trait did not go out of bounds correctly when fully charged at 30 FPS.
Fixed an issue where some players (e.g. Ryuhyeon, Sara(WS)) moved too fast in the air after a spike.
Fixed an issue where Ryuhyeon’s condition color did not update while on the ground.
- Practice MatchFixed an issue where Raul and Sara(WS) had shorter swing delay than other players in Balance Mode.
Fixed an issue where the ball would fall abnormally slowly when intercepting it before a set and spiking.
- Jump Floater Servefixed an issue where holding the input made the hitting point too low.
Fixed an issue where the part index for Wedding Dress Isabel was displayed incorrectly.
Fixed an issue where, after receiving a set from Iris’s “Compass on the Court,” Sara (WS)’s fully charged “Razor Wind” spike was not being correctly ruled as out of bounds.
■ Optimization
Improved loading speed when entering the Player Management screen.
■ Changes
Added crowd cheering sounds during rally situations in matches.
Added volume controls for different types of cheering sounds in the Settings menu.
Improved the layout and content of the Privacy Policy popup.
■ Balance Changes
In Tournament and Colosseum matches, the left team will now always serve first.
Players without the Double Spike trait can no longer perform a second swing.
- Added an option in Practice Matcheswhen Multi-Swing is enabled, normal players can also perform Double Spike.
Lowered net height and expanded the conditions for “ball touches net and goes over” to be more lenient.
AI improvement (ally only): Middle blockers will no longer intercept open sets unless it is a quick attack.
Serve adjustments:
When your team serves, opponents now have slightly more time to prepare their defense, with a small delay in reaction.
This does not apply if the controlled player is on the team.
The chance of scoring a “no-touch serve ace” has increased when your team serves..
However, the more serve aces are scored, the opponent’s reaction time will gradually decrease again.
- Snow RaidAdded a maximum cap to item upgrade stats.
■ Muyeong Trait Rework
Existing Trait Change: [Protect] → [Aegis]
The ally player with the lowest defense becomes the “Aegis State” target.
Defense +30, Defense range +30% (10 sec duration / 15 sec cooldown)
The effect is removed after defending a spike.
Breakthrough Efficiency
+0 Breakthrough - Defense +30, Defense range +30% (10 sec duration / 15 sec cooldown)
+1 Breakthrough - Defense +35, Defense range +30% (10 sec duration / 15 sec cooldown)
+2 Breakthrough - Defense +35, Defense range +30% (10 sec duration / 15 sec cooldown)
+3 Breakthrough - Defense +40, Defense range +30% (10 sec duration / 13 sec cooldown)
+4 Breakthrough - Defense +40, Defense range +30% (10 sec duration / 13 sec cooldown)
+5 Breakthrough - Defense +50, Defense range +40% (10 sec duration / 11 sec cooldown)
New Trait Added: [Smite]
If a player in the “ Aegis State ” successfully defends a feint, they will switch to “Smite State.”
+0 Breakthrough Attack +24 (5 sec duration)
+1 Breakthrough Attack +26 (7 sec duration)
+2 Breakthrough Attack +29 (10 sec duration)
+3 Breakthrough Attack +35 (15 sec duration)
+4 Breakthrough Attack +38 (18 sec duration)
+5 Breakthrough Attack +42 (22 sec duration)
Source
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