Full notes
Full The Spewnicorn update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
The Spewnicorn changes
- Bug fixcards with upgrades that increased Expire were not ticking down correctly
Played cards are processed before buffs/debuffs are applied (i.e. playing a block card when marked results in gaining block before taking marked damage)
Added an overworld map button to view the map at any time
When certain card selection screens are active and you view the draw/discard/dead cards, they no longer hide behind the card selection screen
Bug fix: various random values were not seeded
- Bug fixBless didn't work on cards that were double-enshardened such that their mana costs were reduced.
22 new candies added
44 new treasures added
3 new Bottled cards added: Bottled Might, Bottled Lightning, and Bottled Solid
10 other new cards added: Crazed, Wild Strength, Wild Protection, Collector, Anomaly, Dragon Kin, Sorcerer Kin, Throwing Knives, Flashbang, Evermagic, and Swarmstrike
Reworked how many bottled cards you can choose from with Make Ready, Disavow, and Ruin
Card rarities are now considered more often when the game is deciding random cards
- Bug fixcards with draw effects that added more cards to hand could result in 11 cards in hand
Added the Glossary
Renamed "aligned" magic to "wild" magic
Added the Feral, Beast, Channel, and Buttress effects
Added the Reaper, Electromancy, Gravity, and Scout abilities
Added status graphics to the status animations
Bug fix: the Magical Lantern treasure was not applying the Amplify ability correctly
Bug fix: card actions now correctly halt immediately upon combat ending
Widesweeping tweaks and reworks of cards and shard upgrades
Various card art updated
Reworked Stone Walker moveset
Source
Changelog.gg summarizes and formats this update. How we read updates.
