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Steam News10 November 201510y ago

V3 Development update - November

Did you miss one of our recent updates on V3? Here's the list of the past few weeks devblogs, follow the links for the full post. The Spatials V3 devblog 2015-10-05 carloscarrasco.com/the-spatials-v3-devblog-2015-10-05.

Full notes

Full The Spatials update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions2 changes0 removals
  • Gameplay
  • UI and audio
addedThe Spatials V3 devblog 2015-10-05carloscarrasco.com/the-spatials-v3-devblog-2015-10-05.html The new generic job state machine has been implemented and most of the week was devoted to fixing everything that broke down. The end result is a much more robust, yet generic and extensible job system. There's nothing new to show on screen, this week was all about logic coding and bugfixes.
changedThe Spatials V3 devblog 2015-10-12carloscarrasco.com/the-spatials-v3-devblog-2015-10-12.html In the past week more experiments in search for a selection cursor UI were done, a job matrix UI for officers was implemented, the state machine library received more fixes, job logistics now support multiple resources and are intelligent about asking for workers only when needed, and the keyboard support was improved. https://www.youtube.com/watch?v=-0ino9_S1KI
changedThe Spatials V3 devblog 2015-10-19carloscarrasco.com/the-spatials-v3-devblog-2015-10-19.html A UI strings localization system has been implemented to enable both official and community translations, and work on bringing planets to the V3 engine has started.
addedThe Spatials V3 devblog 2015-11-02carloscarrasco.com/the-spatials-v3-devblog-2015-11-02.html More code cleanups, some systems for of planet resource extraction are now implemented (resource nodes, extraction objects, simplified logistics, automatic ship cargo transfers), the UI color can now be customized, and fixing a bad programming pattern before it is too late. https://www.youtube.com/watch?v=tTFf3eoetVQ

Did you miss one of our recent updates on V3? Here's the list of the past few weeks devblogs, follow the links for the full post.

The Spatials V3 devblog 2015-10-05

carloscarrasco.com/the-spatials-v3-devblog-2015-10-05.html The new generic job state machine has been implemented and most of the week was devoted to fixing everything that broke down. The end result is a much more robust, yet generic and extensible job system. There's nothing new to show on screen, this week was all about logic coding and bugfixes.

The Spatials V3 devblog 2015-10-12

carloscarrasco.com/the-spatials-v3-devblog-2015-10-12.html In the past week more experiments in search for a selection cursor UI were done, a job matrix UI for officers was implemented, the state machine library received more fixes, job logistics now support multiple resources and are intelligent about asking for workers only when needed, and the keyboard support was improved. https://www.youtube.com/watch?v=-0ino9_S1KI

The Spatials V3 devblog 2015-10-19

carloscarrasco.com/the-spatials-v3-devblog-2015-10-19.html A UI strings localization system has been implemented to enable both official and community translations, and work on bringing planets to the V3 engine has started.

The Spatials V3 devblog 2015-10-26

carloscarrasco.com/the-spatials-v3-devblog-2015-10-26.html The planet surface is now more fleshed out and entities and tools now work on it, resource nodes are now being generated on planet surfaces, it's now possible to build resource extractors on planets.

The Spatials V3 devblog 2015-11-02

carloscarrasco.com/the-spatials-v3-devblog-2015-11-02.html More code cleanups, some systems for of planet resource extraction are now implemented (resource nodes, extraction objects, simplified logistics, automatic ship cargo transfers), the UI color can now be customized, and fixing a bad programming pattern before it is too late. https://www.youtube.com/watch?v=tTFf3eoetVQ

Source

Steam News / 10 November 2015

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