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Steam News23 April 20233y ago

TSOF: The Haiku is now Free-to-Play!

Hey y'all! It's been a very exciting 10 months since launch, and I'm happy for all the people who have kept up with the game, RT'd every sale, and took the time to play the game.

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Full The Sound of Fireworks: The Haiku update

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Hey y'all!

What changed

0 fixes0 additions2 changes0 removals
  • Balance
  • Store
changedThat said, over the past few months I've noticed the only times the game really gains traction or copies sold are during sales, which are few and far between. When I created TSOF, I never expected a total return on my investment, and frankly I put the price point where it was for the sole purpose of wanting to get the most people to try the game. But after giving it a lot of thought, I'd rather people...just play the game. Money wasn't the main benefactor and it never will be.
changedIf you've purchased the game, I'll never be able to thank you enough for entrusting $5 (or $2.50) to play my dream. If you've been waiting to play the game, take this invitation to finally try the game out! Leave a review! Let me know what you think of it!

The Sound of Fireworks: The Haiku changes

changedThat said, over the past few months I've noticed the only times the game really gains traction or copies sold are during sales, which are few and far between. When I created TSOF, I never expected a total return on my investment, and frankly I put the price point where it was for the sole purpose of wanting to get the most people to try the game. But after giving it a lot of thought, I'd rather people...just play the game. Money wasn't the main benefactor and it never will be.
changedIf you've purchased the game, I'll never be able to thank you enough for entrusting $5 (or $2.50) to play my dream. If you've been waiting to play the game, take this invitation to finally try the game out! Leave a review! Let me know what you think of it!

It's been a very exciting 10 months since launch, and I'm happy for all the people who have kept up with the game, RT'd every sale, and took the time to play the game. I very much expected maybe, 10 people to buy the game? And while my sell count is nothing like other games out there, it's a very humbling experience for someone to take their hard earned money and play something you made. I'll never be able to thank you enough.

That said, over the past few months I've noticed the only times the game really gains traction or copies sold are during sales, which are few and far between. When I created TSOF, I never expected a total return on my investment, and frankly I put the price point where it was for the sole purpose of wanting to get the most people to try the game. But after giving it a lot of thought, I'd rather people...just play the game. Money wasn't the main benefactor and it never will be.

So I've decided to make TSOF Free-To-Play.

If you've purchased the game, I'll never be able to thank you enough for entrusting $5 (or $2.50) to play my dream. If you've been waiting to play the game, take this invitation to finally try the game out! Leave a review! Let me know what you think of it!

For what's next? I'm trying to carve some time to write a side project before potentially going back to TSOF for its potential sequel. Being self-funded and keeping most of the game responsibilities to myself make development times long but cheap enough that I can sink $4,000-$6,000 into these projects and not be financially kneecapped. I don't wanna do Kickstarter since deadlines are fluid for me and to be completely fair: visual novels have a tough time making numbers for that, and I don't want to feel that failure of not hitting that goal. I'll just pay for it myself lol

Thanks for everything y'all have done with me, and I hope y'all are just as receptive to what I do in the future!

Best, Kyle

Source

Steam News / 23 April 2023

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