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Steam News7 March 20242y ago

Development Update

Hello hello everyone, I have some news about the development of The Soulwalkers. Unfortunately I have made the decision to put a pause on the development of The Soulwalkers, in favor of working on a separate autobattler

Full notes

Full The Soulwalkers update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello hello everyone,

What changed

0 fixes2 additions4 changes0 removals
  • Gameplay
  • Store
  • UI and audio
changedAs time went on during the early development of The Soulwalkers I found myself unhappy with the direction that the game was going in. The gameplay loop was simply not where I wanted it to be and I found myself repeatedly pushing back the deadlines I had set out to meet. I found that in order to fully realize my vision for the game I would need to work on it for much longer than I had intended. The other option was to drastically cut down in scope, but that’s simply not how I want the project to end up. I want it to receive the full amount of attention I think it deserves.
addedSo where does that leave me? My original goal is to have a newly released game by the end of 2024, so I took a lot of the work I did on The Soulwalkers and used it to kickstart the development of Godslayer Arena, a new project which can be described as a fusion of autobattlers and action-rpgs.
changedGodslayer Arena takes the fast paced action found in games like Diablo and Path of Exile and meshes it with the strategic drafting you’re used to finding in autobattlers. Instead of drafting individual units for your army, you’ll be drafting spells for your hero to use as they automatically cast them in combat. It keeps the mechanics of what I like in an autobattler (trait synergies, refreshing shops to look for units/spells, fast paced automatic combat), and combines with the deep theory crafting and theme you’d find in a game like Path of Exile.
addedI know this isn’t exactly the update you wanted to hear if you’ve been looking forward to the release of The Soulwalkers, but like I said I really want to give it the care and attention that it needs. I think Godslayer Arena will be a critical stepping stone for achieving that as I’ve already learned a lot and gotten some new ideas from what I’ve developed so far. Most importantly is that the early playtests for it have been going very well! I’m going to be starting some more public testing for it really soon, and you can join my discord for more updates on that.
changedIf Godslayer Arena sounds like something you’d be interested in please give it a wishlist. Your continued support means a lot to me so thank you to all of you reading this!
changedGodslayer Arena: https://store.steampowered.com/app/2870430/Godslayer_Arena

The Soulwalkers changes

changedAs time went on during the early development of The Soulwalkers I found myself unhappy with the direction that the game was going in. The gameplay loop was simply not where I wanted it to be and I found myself repeatedly pushing back the deadlines I had set out to meet. I found that in order to fully realize my vision for the game I would need to work on it for much longer than I had intended. The other option was to drastically cut down in scope, but that’s simply not how I want the project to end up. I want it to receive the full amount of attention I think it deserves.
addedSo where does that leave me? My original goal is to have a newly released game by the end of 2024, so I took a lot of the work I did on The Soulwalkers and used it to kickstart the development of Godslayer Arena, a new project which can be described as a fusion of autobattlers and action-rpgs.
changedGodslayer Arena takes the fast paced action found in games like Diablo and Path of Exile and meshes it with the strategic drafting you’re used to finding in autobattlers. Instead of drafting individual units for your army, you’ll be drafting spells for your hero to use as they automatically cast them in combat. It keeps the mechanics of what I like in an autobattler (trait synergies, refreshing shops to look for units/spells, fast paced automatic combat), and combines with the deep theory crafting and theme you’d find in a game like Path of Exile.
addedI know this isn’t exactly the update you wanted to hear if you’ve been looking forward to the release of The Soulwalkers, but like I said I really want to give it the care and attention that it needs. I think Godslayer Arena will be a critical stepping stone for achieving that as I’ve already learned a lot and gotten some new ideas from what I’ve developed so far. Most importantly is that the early playtests for it have been going very well! I’m going to be starting some more public testing for it really soon, and you can join my discord for more updates on that.
changedIf Godslayer Arena sounds like something you’d be interested in please give it a wishlist. Your continued support means a lot to me so thank you to all of you reading this!

I have some news about the development of The Soulwalkers. Unfortunately I have made the decision to put a pause on the development of The Soulwalkers, in favor of working on a separate autobattler much smaller in scope.

As time went on during the early development of The Soulwalkers I found myself unhappy with the direction that the game was going in. The gameplay loop was simply not where I wanted it to be and I found myself repeatedly pushing back the deadlines I had set out to meet. I found that in order to fully realize my vision for the game I would need to work on it for much longer than I had intended. The other option was to drastically cut down in scope, but that’s simply not how I want the project to end up. I want it to receive the full amount of attention I think it deserves.

So where does that leave me? My original goal is to have a newly released game by the end of 2024, so I took a lot of the work I did on The Soulwalkers and used it to kickstart the development of Godslayer Arena, a new project which can be described as a fusion of autobattlers and action-rpgs.

Godslayer Arena takes the fast paced action found in games like Diablo and Path of Exile and meshes it with the strategic drafting you’re used to finding in autobattlers. Instead of drafting individual units for your army, you’ll be drafting spells for your hero to use as they automatically cast them in combat. It keeps the mechanics of what I like in an autobattler (trait synergies, refreshing shops to look for units/spells, fast paced automatic combat), and combines with the deep theory crafting and theme you’d find in a game like Path of Exile.

I know this isn’t exactly the update you wanted to hear if you’ve been looking forward to the release of The Soulwalkers, but like I said I really want to give it the care and attention that it needs. I think Godslayer Arena will be a critical stepping stone for achieving that as I’ve already learned a lot and gotten some new ideas from what I’ve developed so far. Most importantly is that the early playtests for it have been going very well! I’m going to be starting some more public testing for it really soon, and you can join my discord for more updates on that.

If Godslayer Arena sounds like something you’d be interested in please give it a wishlist. Your continued support means a lot to me so thank you to all of you reading this!

Discord Link: https://discord.com/invite/ggTgSsbr3G

Godslayer Arena: https://store.steampowered.com/app/2870430/Godslayer_Arena

Source

Steam News / 7 March 2024

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