In this update1
Full notes
Full The Sorrowvirus update
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What changed
- Fixes
- Gameplay
- UI and audio
- Maps
The Sorrowvirus changes
This changelist also includes information from two preceeding minor updates as those were submitted under game version 1.1.0.
Patch 1.1.1 release notes:
Fixed issue where Wyatt's Ritual Zone would not load, causing players to fall into the void.
Fixed issue where players would be trapped in a tunnel when dying in a certain spot of the game.
Fixed issue where when players die and return to the main menu, the game has a black overlay that will not disappear until restarting the game.
Fixed issue where certain gates lacked a proper collision volume, allowing players to walk through them.
Fixed broken achievement that wouldn't unlock.
Fixed issue where achievement sounds would continue to play even after being unlocked.
Improved all item's interactivity height radius.
Fixed issue where when players die before collecting Wyatt's Doll, the incorrect checkpoint is loaded.
Fixed issue where, in Instance 4, a certain area with a lighter was inaccessible due to an incorrect collision volume.
Fixed UI navigation editor outlines from appearing when using a controller.
Fixed: Clue not always showing up on Cassandra Noble padlock.
Fixed: Incorrect Inventory icon textures.
Fixed: Being able to climb up on some paint cans that show a hole in the map when looking out the window.
Fixed: Getting softlocked when pulling the ForestRit obstacle too far back and being killed by an Anomaly, causing the player to be unable to reach the obstacle's pulling position.
Replaced startup video with intro logos only as opposed to also including the trailer.
Source
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