Full notes
Full The Solus Project update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Server
- Fixes
- Gameplay
Non VR
Achievement for getting all secrets incorrectly triggered at 115 found, instead of 118.
VR
VR now also features the explorer diary! Get an overview of all you've found within VR.
You can aim at menu items using the Vive controllers instead of using head aim. Oculus still uses head aim in menus.
PDA now has significant less lag and latency when you move it quickly. The items on the display now correctly follow. Small exceptions left and right might still be possible.
Inability to control the main menu or otherwise loss of input has presumably been fixed, or is at least less likely to occur.
You can now enable Temporal AA via a command or the config files. This may be more pleasant in VR, but it also makes text harder to read, and small bright things like stars blurry. In DefaultEngine.ini r.DefaultFeature.AntiAliasing=1 equals the original FXAA, 0 means no AA, and 2 means Temporal AA. This can also be executed in the console at run time using this same command.
The VR ladder teleport spot in Highpoint Caves to Landing Caves now no longer loops you around.
You can now scale up the resolution scale all the way up to 200 in the VR menu.
In Landing the jet engine particle is less heavy in VR.
Bug where strafing would strafe in the wrong direction fixed.
Source
Changelog.gg summarizes and formats this update. How we read updates.
