Full notes
Full The Solus Project update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- UI and audio
- Performance
The Solus Project changes
MAJOR NOTES
VR Inventory and crafting menu added for Vive and Oculus
PDA now has interactive buttons using the Vive
Possible fix for crashes or freezes on certain AMD systems
General
Fix for Messiah achievement.
Possible fix for the freezing, performance or audio issues on AMD systems
Updated Spanish, Polish, Russian translations
Fixes to non-translating words in all languages
Change in explorer diary to try and fix the incorrect number of reported items found.
Rare bug fixed where the sky and weather speed would become 0 forever. If you had this problem reloading your game with this patch should fix it.
VR changes to previous settings
Option for Sep Head removed due to not working well. The functionality is still there however for those who do want to use it, and it will continue to work if you had it enabled before. Can be toggled via the game.ini file HMDSepHead=False
Instead of Sep Head is the new option Use Vive Controller Rotation. When using Vive teleportation movement, the teleport destination will take over the rotation of the left controller instead of the camera. This used to be default on and is now default disabled! If you use a Walking movement mode, enabling this option will let you steer your walking direction by pointing the left controller, instead of turning your head.
VR
VR inventory added! Works for Oculus and Vive. Using head aim for now but we are investigating replacing with right controller aim on Vive in the future. Inventory also allows much easier crafting.
When using the Vive, the PDA changes model into a new model with interactive buttons you can press using the right controller!
On Vive, the PDA now also displays the oxygen and toxicity levels.
Added new option to take over the left Vive controller rotation for movement.
In VR can no longer cheat the first level by entering the caves without the long range teleportation device
In VR fixed wrong ladder teleportation spot when re-entering Landing Caves coming from Highpoint Caves
When playing VR with the keyboard, remember that F12 is reset position and tracking
Swimming improved when using teleport movement. Can now aim at the top of the water surface to allow for traversing over the surface instead of always diving. Might contain a few issues or bugs still but mostly works.
The VR future and known VR issues
Investigating adding controlling menus with the right Vive controller instead of head aim.
Further swimming improvements when using Vive teleportation
VR loading screens still.
Oculus Touch controllers are being considered for implementation.
Additional VR optimizations from Nvidia for GF1070/1080 cards are being investigated and considered for implementation.
Higher default resolution, but since the game is heavy and since you can tweak this freely yourself we consider this lower priority at the moment.
Source
Changelog.gg summarizes and formats this update. How we read updates.
