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Steam News18 June 201610y ago

Our current focus and progress

To keep you all up to date on what is happening we are currently working on a few small general bug fixes, and will be extending VR support further over the coming 1 to 2 weeks.

Full notes

Full The Solus Project update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions2 changes0 removals
  • UI and audio
  • Gameplay
changedA way of finding out your oxygen and toxicity while in VR mode (normally shown on 2D hud in non-VR).
changedImproved swimming behavior when using Vive controllers

The Solus Project changes

changedA way of finding out your oxygen and toxicity while in VR mode (normally shown on 2D hud in non-VR).
changedImproved swimming behavior when using Vive controllers

To keep you all up to date on what is happening we are currently working on a few small general bug fixes, and will be extending VR support further over the coming 1 to 2 weeks. Planned VR changes - some of this might not make it in time or prove more complicated but this is what we work on at the moment:

  • Actual buttons for Objectives/Sleep/Stats/Side menu you can press with your other Vive controller on the PDA

  • Ladder climbing fix using the walking controls

  • A way of finding out your oxygen and toxicity while in VR mode (normally shown on 2D hud in non-VR).

  • Improved swimming behavior when using Vive controllers

  • An attempt at the inventory and crafting menu (complicated - might be delayed)

Source

Steam News / 18 June 2016

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