Full notes
Full The Solus Project update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
The Solus Project changes
To keep you all up to date on what is happening we are currently working on a few small general bug fixes, and will be extending VR support further over the coming 1 to 2 weeks. Planned VR changes - some of this might not make it in time or prove more complicated but this is what we work on at the moment:
Actual buttons for Objectives/Sleep/Stats/Side menu you can press with your other Vive controller on the PDA
Ladder climbing fix using the walking controls
A way of finding out your oxygen and toxicity while in VR mode (normally shown on 2D hud in non-VR).
Improved swimming behavior when using Vive controllers
An attempt at the inventory and crafting menu (complicated - might be delayed)
Source
Changelog.gg summarizes and formats this update. How we read updates.
