What changed
0 fixes1 addition1 change0 removals
changedIt has been five days since we've released and your feedback has been wonderful, and appreciated! The (non VR) game seems to hold up very well with very few issues coming in, and the interest in our experimental VR version exploded well beyond what we were expecting. We understand and know that there are some things that are not ideal or finished within our experimental VR support, but we've been listening carefully to all your feedback and input, and now just days after our release we are releasing version 1.01 with major VR changes. We have fixed the most pressing issues that people were having with the controls and the game feels so much better now! The controls make more sense, and we have added a The Lab style locomotion that works really well! We also added a a text tutorial right at the beginning, which can also be accessed through the in game menu. We would really appreciate your continued feedback on this. We think being transparent with our community is very important. We are not a big company. We are a small team of about 6 people, we worked on this game for three years, and everything is done out of own pocket and time. Your voices have been heard and we have been crunching ever since launch to fix the most pressing issues that people were having. Thanks a million to all our new players who have joined since release and who seem to be loving it! It really warms our hearts to see how much you are enjoying the game! Ever since our Early Access period we have been blessed with a great community and we hope it will continue to thrive like that! FULL LIST OF CHANGES http://steamcommunity.com/games/thesolusproject/announcements/detail/583594763714441134 PLANNED FOR THE FUTURE:
addedNew PDA model.
The Solus Project changes
changedIt has been five days since we've released and your feedback has been wonderful, and appreciated! The (non VR) game seems to hold up very well with very few issues coming in, and the interest in our experimental VR version exploded well beyond what we were expecting. We understand and know that there are some things that are not ideal or finished within our experimental VR support, but we've been listening carefully to all your feedback and input, and now just days after our release we are releasing version 1.01 with major VR changes. We have fixed the most pressing issues that people were having with the controls and the game feels so much better now! The controls make more sense, and we have added a The Lab style locomotion that works really well! We also added a a text tutorial right at the beginning, which can also be accessed through the in game menu. We would really appreciate your continued feedback on this. We think being transparent with our community is very important. We are not a big company. We are a small team of about 6 people, we worked on this game for three years, and everything is done out of own pocket and time. Your voices have been heard and we have been crunching ever since launch to fix the most pressing issues that people were having. Thanks a million to all our new players who have joined since release and who seem to be loving it! It really warms our hearts to see how much you are enjoying the game! Ever since our Early Access period we have been blessed with a great community and we hope it will continue to thrive like that! FULL LIST OF CHANGES http://steamcommunity.com/games/thesolusproject/announcements/detail/583594763714441134 PLANNED FOR THE FUTURE:
addedNew PDA model.
It has been five days since we've released and your feedback has been wonderful, and appreciated! The (non VR) game seems to hold up very well with very few issues coming in, and the interest in our experimental VR version exploded well beyond what we were expecting. We understand and know that there are some things that are not ideal or finished within our experimental VR support, but we've been listening carefully to all your feedback and input, and now just days after our release we are releasing version 1.01 with major VR changes. We have fixed the most pressing issues that people were having with the controls and the game feels so much better now! The controls make more sense, and we have added a The Lab style locomotion that works really well! We also added a a text tutorial right at the beginning, which can also be accessed through the in game menu. We would really appreciate your continued feedback on this. We think being transparent with our community is very important. We are not a big company. We are a small team of about 6 people, we worked on this game for three years, and everything is done out of own pocket and time. Your voices have been heard and we have been crunching ever since launch to fix the most pressing issues that people were having. Thanks a million to all our new players who have joined since release and who seem to be loving it! It really warms our hearts to see how much you are enjoying the game! Ever since our Early Access period we have been blessed with a great community and we hope it will continue to thrive like that! FULL LIST OF CHANGES http://steamcommunity.com/games/thesolusproject/announcements/detail/583594763714441134 PLANNED FOR THE FUTURE:
An inventory selection menu.
VR Loading screens
Being able to press the PDA buttons with the right hand
Better physical interaction with items.
New PDA model.