What changed
0 fixes0 additions1 change0 removals
changedv0.63 MAJOR *Massive VR update. Every single aspect of VR was worked on. Tracking is now entirely correct. VR menus exist. VR settings widened. Extra optimizations and so forth! *Extra rendering sharpening on high end and a lot of additional speed improvements on low end. Super low end now renders without grass and shadows, among various other settings. Ideal for low end PCs, laptops, and VR. *Bug fixes and improvements throughout. ~30 misc issues fixed and improved. *New features: Select male/female in a nicely made menu during the intro + an explorer diary menu to re-read all previously found story elements. *Two optional commandlines were included that might help those of you with freezing loading screens. Please see below for info. For additional VR info on WIP features see at the bottom ___ Rendering *Low shadow quality now no longer displays any shadows at all, making it considerably faster, giving a significant boost. *Foliage is now downscale with lower settings. At low world detail no small foliage is visible at all giving a few % boost. *At Ultra quality the game is sharpened additionally leading a more refined look *On low end post process effects are now also downscaled leading to more performance gain. Core *PDA staying in recording mode for too long after voice events fixed Incorrect subtitles fixed *Crafting apply point no longer super big in some scenarios *Can no longer light plants on fire if they are below 40% in size to prevent tiny crafting apply points *Subtitles and speech no longer continues during game pauses *Male voice when shivering or drinking while playing with female voice fixed *Xbox X button changed to force up the PDA *Max health set to 1000 instead of 1200 *Backpack pick ups give 3 slots instead of 2 per pick up *People with freezing level issues or issues with save games not fully reloading can try to start the game with commandlines "-SolusNoGC -SolusLoadDelay" and please let us know if it helps. Levels *Landing opening smash-2-rock-sequence now has larger apply points so you cannot accidentally pick up the rocks *Landing 2 secret gates now open per secret button in a fixed order. *IP wrong story resolved towards end *IP less chance (fixed?) Sky One gets stuck on stair case *FPC2 wrong story resolved right before the sawblades *Windmill monster now disappears after activating the mill, and reappears later. *CR extra secret pick up UI *Explorer Diary added!! Found in in-game menu. *Game now has a proper gender selection screen in which you can pick between *Octavia Sken or Octavius Sken, embedded into the intro. VR *Now has proper VR main and in-game menu!! *Intro works in VR!! *Vive controllers no longer rotate away from player when turning in real life! *Camera height now correct. Can change between seated and standing by *pressing the reset tracking button in-game (right shoulder button Vive controller). *Vive controllers now correctly positioned. Raising your hands in real life to in front of your eyes matches the virtual ones *Vive controllers now have a visual virtual representation in game *Vive crosshair now shows information on what you are doing in game *Game understands the difference between Vive and Oculus (WIP) *Jump a bit higher *Faster default walk speed *Xbox controller View/Back button resets view (alongside existing F12, or Vive controller right shoulder) *Proper crosshair when not using the Vive controllers (Oculus for example). *Separate head option works again. Can now move independently of head position if option is turned on (default off).
The Solus Project changes
changedv0.63 MAJOR *Massive VR update. Every single aspect of VR was worked on. Tracking is now entirely correct. VR menus exist. VR settings widened. Extra optimizations and so forth! *Extra rendering sharpening on high end and a lot of additional speed improvements on low end. Super low end now renders without grass and shadows, among various other settings. Ideal for low end PCs, laptops, and VR. *Bug fixes and improvements throughout. ~30 misc issues fixed and improved. *New features: Select male/female in a nicely made menu during the intro + an explorer diary menu to re-read all previously found story elements. *Two optional commandlines were included that might help those of you with freezing loading screens. Please see below for info. For additional VR info on WIP features see at the bottom ___ Rendering *Low shadow quality now no longer displays any shadows at all, making it considerably faster, giving a significant boost. *Foliage is now downscale with lower settings. At low world detail no small foliage is visible at all giving a few % boost. *At Ultra quality the game is sharpened additionally leading a more refined look *On low end post process effects are now also downscaled leading to more performance gain. Core *PDA staying in recording mode for too long after voice events fixed Incorrect subtitles fixed *Crafting apply point no longer super big in some scenarios *Can no longer light plants on fire if they are below 40% in size to prevent tiny crafting apply points *Subtitles and speech no longer continues during game pauses *Male voice when shivering or drinking while playing with female voice fixed *Xbox X button changed to force up the PDA *Max health set to 1000 instead of 1200 *Backpack pick ups give 3 slots instead of 2 per pick up *People with freezing level issues or issues with save games not fully reloading can try to start the game with commandlines "-SolusNoGC -SolusLoadDelay" and please let us know if it helps. Levels *Landing opening smash-2-rock-sequence now has larger apply points so you cannot accidentally pick up the rocks *Landing 2 secret gates now open per secret button in a fixed order. *IP wrong story resolved towards end *IP less chance (fixed?) Sky One gets stuck on stair case *FPC2 wrong story resolved right before the sawblades *Windmill monster now disappears after activating the mill, and reappears later. *CR extra secret pick up UI *Explorer Diary added!! Found in in-game menu. *Game now has a proper gender selection screen in which you can pick between *Octavia Sken or Octavius Sken, embedded into the intro. VR *Now has proper VR main and in-game menu!! *Intro works in VR!! *Vive controllers no longer rotate away from player when turning in real life! *Camera height now correct. Can change between seated and standing by *pressing the reset tracking button in-game (right shoulder button Vive controller). *Vive controllers now correctly positioned. Raising your hands in real life to in front of your eyes matches the virtual ones *Vive controllers now have a visual virtual representation in game *Vive crosshair now shows information on what you are doing in game *Game understands the difference between Vive and Oculus (WIP) *Jump a bit higher *Faster default walk speed *Xbox controller View/Back button resets view (alongside existing F12, or Vive controller right shoulder) *Proper crosshair when not using the Vive controllers (Oculus for example). *Separate head option works again. Can now move independently of head position if option is turned on (default off).
v0.63 MAJOR *Massive VR update. Every single aspect of VR was worked on. Tracking is now entirely correct. VR menus exist. VR settings widened. Extra optimizations and so forth! *Extra rendering sharpening on high end and a lot of additional speed improvements on low end. Super low end now renders without grass and shadows, among various other settings. Ideal for low end PCs, laptops, and VR. *Bug fixes and improvements throughout. ~30 misc issues fixed and improved. *New features: Select male/female in a nicely made menu during the intro + an explorer diary menu to re-read all previously found story elements. *Two optional commandlines were included that might help those of you with freezing loading screens. Please see below for info. For additional VR info on WIP features see at the bottom ___ Rendering *Low shadow quality now no longer displays any shadows at all, making it considerably faster, giving a significant boost. *Foliage is now downscale with lower settings. At low world detail no small foliage is visible at all giving a few % boost. *At Ultra quality the game is sharpened additionally leading a more refined look *On low end post process effects are now also downscaled leading to more performance gain. Core *PDA staying in recording mode for too long after voice events fixed Incorrect subtitles fixed *Crafting apply point no longer super big in some scenarios *Can no longer light plants on fire if they are below 40% in size to prevent tiny crafting apply points *Subtitles and speech no longer continues during game pauses *Male voice when shivering or drinking while playing with female voice fixed *Xbox X button changed to force up the PDA *Max health set to 1000 instead of 1200 *Backpack pick ups give 3 slots instead of 2 per pick up *People with freezing level issues or issues with save games not fully reloading can try to start the game with commandlines "-SolusNoGC -SolusLoadDelay" and please let us know if it helps. Levels *Landing opening smash-2-rock-sequence now has larger apply points so you cannot accidentally pick up the rocks *Landing 2 secret gates now open per secret button in a fixed order. *IP wrong story resolved towards end *IP less chance (fixed?) Sky One gets stuck on stair case *FPC2 wrong story resolved right before the sawblades *Windmill monster now disappears after activating the mill, and reappears later. *CR extra secret pick up UI *Explorer Diary added!! Found in in-game menu. *Game now has a proper gender selection screen in which you can pick between *Octavia Sken or Octavius Sken, embedded into the intro. VR *Now has proper VR main and in-game menu!! *Intro works in VR!! *Vive controllers no longer rotate away from player when turning in real life! *Camera height now correct. Can change between seated and standing by *pressing the reset tracking button in-game (right shoulder button Vive controller). *Vive controllers now correctly positioned. Raising your hands in real life to in front of your eyes matches the virtual ones *Vive controllers now have a visual virtual representation in game *Vive crosshair now shows information on what you are doing in game *Game understands the difference between Vive and Oculus (WIP) *Jump a bit higher *Faster default walk speed *Xbox controller View/Back button resets view (alongside existing F12, or Vive controller right shoulder) *Proper crosshair when not using the Vive controllers (Oculus for example). *Separate head option works again. Can now move independently of head position if option is turned on (default off).