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Steam News14 May 201610y ago

0.61 - Vive Update

0.61 LEVELS *Ice Path unreadable block fixed *Ice Path few small floating meshes, and missing ladder part fixed.

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Full The Solus Project update

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What changed

1 fix0 additions0 changes0 removals
  • UI and audio
fixed0.61 LEVELS *Ice Path unreadable block fixed *Ice Path few small floating meshes, and missing ladder part fixed. VR *Vive motion controller aiming improved -More visuals, smoother crosshair movement, and it now detects the craft points correctly. -Pick up/drop switched from Left trigger to Right trigger and vice versa. -Items you pick up are now attached to your hand, so you can move around the flashlight and torch freely. -Forward/backward no longer inverted on left controller. -Must now press Left or Right on the trackpad of the left controller in order to turn 45 degrees, leading to a smoother experience. -Right shoulder button now resets orientation. Can use this easily frequently to improve the experience. *Possibly fixed starting with the wrong camera height though it is not yet perfect. *PDA backside filled up so you can no longer see missing backfaces in VR. *Jump bit higher. *Teleport device scaled down some + fixed shooting orientation when in VR. Vive Controls overview Left controller: Back trigger = Drop items or teleport to Trackpad = Walk forward backward Push trackpad left/right = Turn 45 degrees. Can be changed in options. Side buttons = Jump Shoulder button = Crouch Right controller: Back trigger = Pick up items or shoot teleporting disc Push trackpad up = Teleporter shortcut Push trackpad down/left/right = Change PDA mode to different views Side buttons = Next inventory item Shoulder button = Reset tracking and rotation

The Solus Project changes

fixed0.61 LEVELS *Ice Path unreadable block fixed *Ice Path few small floating meshes, and missing ladder part fixed. VR *Vive motion controller aiming improved -More visuals, smoother crosshair movement, and it now detects the craft points correctly. -Pick up/drop switched from Left trigger to Right trigger and vice versa. -Items you pick up are now attached to your hand, so you can move around the flashlight and torch freely. -Forward/backward no longer inverted on left controller. -Must now press Left or Right on the trackpad of the left controller in order to turn 45 degrees, leading to a smoother experience. -Right shoulder button now resets orientation. Can use this easily frequently to improve the experience. *Possibly fixed starting with the wrong camera height though it is not yet perfect. *PDA backside filled up so you can no longer see missing backfaces in VR. *Jump bit higher. *Teleport device scaled down some + fixed shooting orientation when in VR. Vive Controls overview Left controller: Back trigger = Drop items or teleport to Trackpad = Walk forward backward Push trackpad left/right = Turn 45 degrees. Can be changed in options. Side buttons = Jump Shoulder button = Crouch Right controller: Back trigger = Pick up items or shoot teleporting disc Push trackpad up = Teleporter shortcut Push trackpad down/left/right = Change PDA mode to different views Side buttons = Next inventory item Shoulder button = Reset tracking and rotation

0.61 LEVELS *Ice Path unreadable block fixed *Ice Path few small floating meshes, and missing ladder part fixed. VR *Vive motion controller aiming improved -More visuals, smoother crosshair movement, and it now detects the craft points correctly. -Pick up/drop switched from Left trigger to Right trigger and vice versa. -Items you pick up are now attached to your hand, so you can move around the flashlight and torch freely. -Forward/backward no longer inverted on left controller. -Must now press Left or Right on the trackpad of the left controller in order to turn 45 degrees, leading to a smoother experience. -Right shoulder button now resets orientation. Can use this easily frequently to improve the experience. *Possibly fixed starting with the wrong camera height though it is not yet perfect. *PDA backside filled up so you can no longer see missing backfaces in VR. *Jump bit higher. *Teleport device scaled down some + fixed shooting orientation when in VR. Vive Controls overview Left controller: Back trigger = Drop items or teleport to Trackpad = Walk forward backward Push trackpad left/right = Turn 45 degrees. Can be changed in options. Side buttons = Jump Shoulder button = Crouch Right controller: Back trigger = Pick up items or shoot teleporting disc Push trackpad up = Teleporter shortcut Push trackpad down/left/right = Change PDA mode to different views Side buttons = Next inventory item Shoulder button = Reset tracking and rotation

Source

Steam News / 14 May 2016

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