HomeGamesUpdatesPricingMethodology
Steam News19 November 20205y ago

Update 1.05 - Global Spycraft!

Hello! OK! Here we go, our biggest update yet, and one that's essential to our more fiendish long term plans: We just rebuilt the game's main menu from the ground up.

In this update3

Full notes

Full The Solitaire Conspiracy update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello!

What changed

1 fix5 additions1 change0 removals
  • Maps
  • Balance
  • Gameplay
  • UI and audio
addedOK! Here we go, our biggest update yet, and one that's essential to our more fiendish long term plans: We just rebuilt the game's main menu from the ground up. This new version charts your current place in the campaign, skirmish and countdown on a world map. This gives us more room for expansions to the game, and more content / modes.
addedThe first of these modes are daily challenges. A locked layout skirmish style map is presented each day, with a leaderboard to compete with the world for the lowest number of turns. Daily hotspots will cycle at random, meaning you may have to fight to maintain your legacy placements. We wanted to add a competitive option for those who favour tactics over speed, and we're excited to see how folks get on with it.
addedHave fun, let us know how it goes, and if you're digging the game and our additions, be sure to leave us a Steam review heading into the holiday period. See you next month for our first new crew since launch.
fixedBug FixesWe fixed some typos, and continue to solve bugs shared on our forums, so please do continue to let us know if you run into issues.
changedNew FeaturesComplete menu redesign for map support.
addedPlanned Features for Next Update - Return of The MerryA new mini campaign with its own FMV (we shot it yesterday!!) and music...

The Solitaire Conspiracy changes

  • Competitivemode
addedOK! Here we go, our biggest update yet, and one that's essential to our more fiendish long term plans: We just rebuilt the game's main menu from the ground up. This new version charts your current place in the campaign, skirmish and countdown on a world map. This gives us more room for expansions to the game, and more content / modes.
addedThe first of these modes are daily challenges. A locked layout skirmish style map is presented each day, with a leaderboard to compete with the world for the lowest number of turns. Daily hotspots will cycle at random, meaning you may have to fight to maintain your legacy placements. We wanted to add a competitive option for those who favour tactics over speed, and we're excited to see how folks get on with it.
addedHave fun, let us know how it goes, and if you're digging the game and our additions, be sure to leave us a Steam review heading into the holiday period. See you next month for our first new crew since launch.
fixedWe fixed some typos, and continue to solve bugs shared on our forums, so please do continue to let us know if you run into issues.
changedComplete menu redesign for map support.

OK! Here we go, our biggest update yet, and one that's essential to our more fiendish long term plans: We just rebuilt the game's main menu from the ground up. This new version charts your current place in the campaign, skirmish and countdown on a world map. This gives us more room for expansions to the game, and more content / modes.

The first of these modes are daily challenges. A locked layout skirmish style map is presented each day, with a leaderboard to compete with the world for the lowest number of turns. Daily hotspots will cycle at random, meaning you may have to fight to maintain your legacy placements. We wanted to add a competitive option for those who favour tactics over speed, and we're excited to see how folks get on with it.

Have fun, let us know how it goes, and if you're digging the game and our additions, be sure to leave us a Steam review heading into the holiday period. See you next month for our first new crew since launch.

Bug Fixes

We fixed some typos, and continue to solve bugs shared on our forums, so please do continue to let us know if you run into issues.

New Features

  • Complete menu redesign for map support.

  • Daily hotspots unlock when you have the crews required, providing competitive tactical play each day.

Planned Features for Next Update - Return of The Merry

(This drops December 8th)

  • A new mini campaign with its own FMV (we shot it yesterday!!) and music...

  • ...Unlocking a new crew, The Merry, for use in Daily Hotspots, Skirmish and Countdown.

Cheers,

Mike

Source

Steam News / 19 November 2020

Open original post

Changelog.gg summarizes and formats this update. How we read updates.