HomeGamesUpdatesPricingMethodology
Steam News23 October 20205y ago

Coming in 2020: Our roadmap for November and December

Hello! So, we locked in our roadmap, and rather than waiting til next week (gallery and new refresh rate support going in Thursday) we decided to get the information out now. Interested to hear what you think.

In this update3

Full notes

Full The Solitaire Conspiracy update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello!

What changed

0 fixes3 additions2 changes0 removals
  • Gameplay
  • Maps
  • Events
addedSo, we locked in our roadmap, and rather than waiting til next week (gallery and new refresh rate support going in Thursday) we decided to get the information out now. Interested to hear what you think.
addedNovember 19th - Global SpycraftIt's time this game went global. We're completely overhauling the game's main menu to present the international world you're engaging with via a high tech map screen, and to make room for even more content in the coming months. We'll also be adding Daily Tactical Engagements, building on the popularity of Campaign Plus to deliver daily turn count competitive play. Can you lead the world in efficient completion of each day's mission?
changedNovember 19th - Global SpycraftThis update will also include any further quality of life improvements / bug fixes that come up.
addedDecember 10th - The Return of The MerryThis holiday season, an old friend is returning, along with his crew. This update will introduce the concept of freelance crews, entirely new crews with their own powers, who you can recruit via their own mini-campaigns, for use in Skirmish, Countdown and Daily Tactical Engagements. The Merry are the first of these crews, and we're excited to share more about them between now and release. We just started the process of making all-new FMV for this content too.
changedDecember 10th - The Return of The MerryAgain, this update will also include QoL improvements and bug fixes.

The Solitaire Conspiracy changes

  • Competitivemode
addedSo, we locked in our roadmap, and rather than waiting til next week (gallery and new refresh rate support going in Thursday) we decided to get the information out now. Interested to hear what you think.
addedIt's time this game went global. We're completely overhauling the game's main menu to present the international world you're engaging with via a high tech map screen, and to make room for even more content in the coming months. We'll also be adding Daily Tactical Engagements, building on the popularity of Campaign Plus to deliver daily turn count competitive play. Can you lead the world in efficient completion of each day's mission?
changedThis update will also include any further quality of life improvements / bug fixes that come up.
addedThis holiday season, an old friend is returning, along with his crew. This update will introduce the concept of freelance crews, entirely new crews with their own powers, who you can recruit via their own mini-campaigns, for use in Skirmish, Countdown and Daily Tactical Engagements. The Merry are the first of these crews, and we're excited to share more about them between now and release. We just started the process of making all-new FMV for this content too.
changedAgain, this update will also include QoL improvements and bug fixes.

So, we locked in our roadmap, and rather than waiting til next week (gallery and new refresh rate support going in Thursday) we decided to get the information out now. Interested to hear what you think.

It's been a fantastic launch month for The Solitaire Conspiracy, with far more players than we expected, and most surprisingly, those players returning to play the modes after Campaign. It's clear that we've got a game worth expanding on, and we're excited to do so. Here's our roadmap, and to be clear, all of this is going to be free.

As we've said, this'll drop in a gallery for viewing all of Jen's amazing character designs once you've unlocked them, along with some bug fixes.

November 19th - Global Spycraft

It's time this game went global. We're completely overhauling the game's main menu to present the international world you're engaging with via a high tech map screen, and to make room for even more content in the coming months. We'll also be adding Daily Tactical Engagements, building on the popularity of Campaign Plus to deliver daily turn count competitive play. Can you lead the world in efficient completion of each day's mission?

This update will also include any further quality of life improvements / bug fixes that come up.

December 10th - The Return of The Merry

This holiday season, an old friend is returning, along with his crew. This update will introduce the concept of freelance crews, entirely new crews with their own powers, who you can recruit via their own mini-campaigns, for use in Skirmish, Countdown and Daily Tactical Engagements. The Merry are the first of these crews, and we're excited to share more about them between now and release. We just started the process of making all-new FMV for this content too.

Again, this update will also include QoL improvements and bug fixes.

---

Thanks so much for your ongoing support of the game, and giving us the resources we need to keep making content for our little solitaire game. It's cool to be able to do so for free too, and that would be impossible without your ongoing support. I'm having a lot of fun, and I hope you are too... see you next week for that gallery update!

Cheers,

Mike

Source

Steam News / 23 October 2020

Open original post

Changelog.gg summarizes and formats this update. How we read updates.