Full notes
Full The Slimeking's Tower update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Balance
- Performance
- Fixes
- Compatibility
The Slimeking's Tower changes
NEW FEATURES
Local Multiplayer was added: Press button on a controller for 3 seconds to spawn the second player. Both players share health and items powerups.
Fairy Wings, Fake Angel Wings and Demon Wings now grant flying to the player.
New character: Flesh.
Pickups now react to bombs.
Bombs can now be pushed by shooting them.
Ingame's item viewer now has a"Next page"button.
BALANCE
Enemy bullets speed has been increased.
Boss reworks part 1.
Spawned enemies no longer drop items.
The speedrunner challenge's time limit was changed from 8 to 10 minutes.
Fake walls now have a visual effect when shooting them.
RESOLVED ISSUED
Reduced collision mask for doors and chests.
Cancelling the seed input menu won't crash the game anymore.
Pause menu is now closed when changing rooms to avoid soft-lock.
Several fixes to avoid bullets from crashing the game.
Igneous won't crash the game when using the Holy Bible.
The player's scale won't go below 0.25 anymore.
Scythe's sound won't overlap anymore when hitting jumping enemies.
Rabbits won't jump to oblivion anymore when the game is paused.
Lazer sounds will stop when moving out of the room.
Daily mode no longer teleports you to the next level when killing Slimeking. Improved controller support.
MISC
You can now choose between All, Sounds, Music and Off audio settings.
Restart button has to be held for 1.5 seconds now.
The floor's name is now shown when entering the room.
Usable items can now be properly dropped.
Source
Changelog.gg summarizes and formats this update. How we read updates.
