IMPORTANT, READ FIRST! Due to Steam being unable to send me an SMS verification code to update the game, I'm currently unable to release the update for the main branch, therefore the update is only available in beta for
Full notes
Full The Slaverian Trucker update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
2 fixes2 additions5 changes0 removals
Compatibility
UI and audio
Gameplay
Performance
changedDue to Steam being unable to send me an SMS verification code to update the game, I'm currently unable to release the update for the main branch, therefore the update is only available in beta for now. As soon as Steam fixes this problem and I receive the SMS verification code I will be able to update the game on the main branch as well. I'm waiting since November 3 so I'm guessing it will take a while.
fixedfix - Gamebreaking bug where a trailer or car respawned with debug menu causes the game to not function properly fix - Debug menu wrong respawn location for Uve Trailer fix - Vehicle parts sometimes bug out and brake after fell underground fix - Health items restocking after load game fix - Bus teleport sound cutting out fix - Player teleporting can be saw after load game fix - Usable items sometimes cannot used or sold after load game fix - Animals getting stuck on obstacles fix - Weapons not saving ammo already loaded fix - Sometimes items physics is not locked when inside physicsLock area fix - Sometimes items physics is not locked after loading game fix - Vehicles having wrong physics dimensions and inertia fix - Missing UVE and Tars body deformation
addedNew
addedadded - Drivable Truck (TaRS-552) added - Quest at Smugglers Camp or Fryburger (based on pervious choises) added - New enemy type added - Abandoned bunker added - Usable Gasmask added - Geiger counter added - Radiation added - Truck bed for TaRS-552 truck added - Main menu music added - Iodine anti rad tablets added - Radiated zones added - New weapon added - Ability to sell weapons and ammo to Fryburger after gaining his trust added - New radio station A-Hit at 105.2 FM added - Ability to use high/low range for all engines in cars that have high/low range lever
changedChanged
changedchanged - Shotgun shell box ammo changed to 20 changed - Adjusted automatic gearbox to work better changed - Animal AI is a bit smarter now, less likely to get stuck changed - Torch use mechanic
The Slaverian Trucker changes
changedDue to Steam being unable to send me an SMS verification code to update the game, I'm currently unable to release the update for the main branch, therefore the update is only available in beta for now. As soon as Steam fixes this problem and I receive the SMS verification code I will be able to update the game on the main branch as well. I'm waiting since November 3 so I'm guessing it will take a while.
fixedfix - Gamebreaking bug where a trailer or car respawned with debug menu causes the game to not function properly fix - Debug menu wrong respawn location for Uve Trailer fix - Vehicle parts sometimes bug out and brake after fell underground fix - Health items restocking after load game fix - Bus teleport sound cutting out fix - Player teleporting can be saw after load game fix - Usable items sometimes cannot used or sold after load game fix - Animals getting stuck on obstacles fix - Weapons not saving ammo already loaded fix - Sometimes items physics is not locked when inside physicsLock area fix - Sometimes items physics is not locked after loading game fix - Vehicles having wrong physics dimensions and inertia fix - Missing UVE and Tars body deformation
addedNew
addedadded - Drivable Truck (TaRS-552) added - Quest at Smugglers Camp or Fryburger (based on pervious choises) added - New enemy type added - Abandoned bunker added - Usable Gasmask added - Geiger counter added - Radiation added - Truck bed for TaRS-552 truck added - Main menu music added - Iodine anti rad tablets added - Radiated zones added - New weapon added - Ability to sell weapons and ammo to Fryburger after gaining his trust added - New radio station A-Hit at 105.2 FM added - Ability to use high/low range for all engines in cars that have high/low range lever
changedChanged
IMPORTANT, READ FIRST!
Due to Steam being unable to send me an SMS verification code to update the game, I'm currently unable to release the update for the main branch, therefore the update is only available in beta for now. As soon as Steam fixes this problem and I receive the SMS verification code I will be able to update the game on the main branch as well. I'm waiting since November 3 so I'm guessing it will take a while.
You will find the update in the "windows7 - Update Test" branch. (Right click on The Slaverian Trucker, properties, betas, select windows7 - Update Test) You don't need windows 7 to play this.
Bugfixes
fix - Gamebreaking bug where a trailer or car respawned with debug menu causes the game to not function properly fix - Debug menu wrong respawn location for Uve Trailer fix - Vehicle parts sometimes bug out and brake after fell underground fix - Health items restocking after load game fix - Bus teleport sound cutting out fix - Player teleporting can be saw after load game fix - Usable items sometimes cannot used or sold after load game fix - Animals getting stuck on obstacles fix - Weapons not saving ammo already loaded fix - Sometimes items physics is not locked when inside physicsLock area fix - Sometimes items physics is not locked after loading game fix - Vehicles having wrong physics dimensions and inertia fix - Missing UVE and Tars body deformation
New
added - Drivable Truck (TaRS-552) added - Quest at Smugglers Camp or Fryburger (based on pervious choises) added - New enemy type added - Abandoned bunker added - Usable Gasmask added - Geiger counter added - Radiation added - Truck bed for TaRS-552 truck added - Main menu music added - Iodine anti rad tablets added - Radiated zones added - New weapon added - Ability to sell weapons and ammo to Fryburger after gaining his trust added - New radio station A-Hit at 105.2 FM added - Ability to use high/low range for all engines in cars that have high/low range lever
Changed
changed - Shotgun shell box ammo changed to 20 changed - Adjusted automatic gearbox to work better changed - Animal AI is a bit smarter now, less likely to get stuck changed - Torch use mechanic
Optimization
optimized - Car enter script optimized - Forklift enter script optimized - Textures on cargo boxes optimized - Animal AI optimized - Reworked and optimized physicsLock system optimized - Backpack script
These were in previous hotfixes:
HOTFIX fix - Novocherkuta bar anomaly changed - Made rally roads smoother optimized - Iron dog pub textures and model fix - Can't attach exhaust pipe to Zakmat added - Ability to move/rotate exhaust pipes with part adjuster changed - Renamed Cricket engine to Folk optimization - Removed duplicate car parts and engines for shops fix - Possible cheating scandal at rally events fix - Wrong engine name displayed at rally event