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Latest The Simulacrum updates
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- The Simulacrum
Patch Notes 3/21
Gameplay changes: Runs are now wins after 3 bosses, rather than 5. You can still continue on in endless mode as far as you'd like, but full runs took a bit too long, and the back half of runs was usually a lot less inte…
Patch notes2 changesGameplay - The Simulacrum
Patch Notes 3/16
PATCH NOTES: Gameplay changes: Zarek back to 5 cost where he belongs Robert down to 1 cost Features: added a bunch of new animations for effects added a bunch of effects added a new leader
Patch notes4 changesGameplay - The Simulacrum
Patch Notes 3/11
Gameplay changes: Tweaked difficulty scaling in delves, battles in floors 2 and deeper should be a bit more difficult. Features: added a bunch of new animations for effects
Patch notes2 changesGameplay - The Simulacrum
Draft Mode Technical Test Patch
Gameplay changes: significant changes to the costs of mid-cost cards and spells, expensive spells got significantly cheaper, mid-cost creatures with high value abilities got slightly more expensive. Dragonstone is now i…
Event6 changesFixGameplay - The Simulacrum
Patch Notes 3/2
Bug fixes: Various minor bug fixes / text updates Features: Added some new relics Background music added
Announcement1 changeGameplay - The Simulacrum
Patch Notes 2/28
Features: Shift click on cards in the deckbuilder to mark them as favorites, filter them in the filters view. More buttons to make changing between ai difficulties easier.
Patch notes - The Simulacrum
Patch Notes 2/26
Bug fixes: Various minor bug fixes / text updates Features: Added 4 new leaders Added a couple new effects
Patch notes2 changesGameplay - The Simulacrum
Patch Notes 2/23
Gameplay Changes Another big change for enemy variety. Hopefully feels a bit better. There are now new enemies you'll run into until floor 25, and a much wider variety of possible opponents on each floor. Bug Fixes Fixe…
Patch notes2 changesFixGameplay

