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Steam News16 March 20233y ago

Devlog #4 - The Silent Swan

Today in devlog #4 we will talk about another of the pillars of development: programming. On this occasion we introduce you to David Tabernero, Programmer at Praenaris.

Full notes

Full The Silent Swan update

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What changed

0 fixes1 addition1 change0 removals
  • Gameplay
  • UI and audio
changedCreation of new mechanics : David is in charge, through code, of shaping the mechanics that make up the videogame. These mechanics are previously specified from the design team which explains to David how they want the player to interact with the different elements of the scenario so that David can recreate it in the most faithful way.
addedUI and Game Feel : On the other hand David is also in charge of building all the interface systems that we will see throughout the video game, from the pause and start menus, as all the indicators and icons that we will see throughout the extensive world of The Silent Swan . This task would not be complete without adding the "Game Feel", it is all those little details that help the player to have a more satisfying gaming experience, details such as the transition between the audio of the different areas of the game, the vibration of the controller at certain times and the different camera turns help the player to have a much more immersive experience.

The Silent Swan changes

changedCreation of new mechanics : David is in charge, through code, of shaping the mechanics that make up the videogame. These mechanics are previously specified from the design team which explains to David how they want the player to interact with the different elements of the scenario so that David can recreate it in the most faithful way.
addedUI and Game Feel : On the other hand David is also in charge of building all the interface systems that we will see throughout the video game, from the pause and start menus, as all the indicators and icons that we will see throughout the extensive world of The Silent Swan . This task would not be complete without adding the "Game Feel", it is all those little details that help the player to have a more satisfying gaming experience, details such as the transition between the audio of the different areas of the game, the vibration of the controller at certain times and the different camera turns help the player to have a much more immersive experience.

Today in devlog #4 we will talk about another of the pillars of development: programming.

On this occasion we introduce you to David Tabernero, Programmer at Praenaris. David is mainly in charge of creating all the systems and mechanics that we will enjoy in The Silent Swan, working together with the whole Praenaris team. Among his tasks are:

  • Creation of new mechanics: David is in charge, through code, of shaping the mechanics that make up the videogame. These mechanics are previously specified from the design team which explains to David how they want the player to interact with the different elements of the scenario so that David can recreate it in the most faithful way.

  • UI and Game Feel: On the other hand David is also in charge of building all the interface systems that we will see throughout the video game, from the pause and start menus, as all the indicators and icons that we will see throughout the extensive world of The Silent Swan. This task would not be complete without adding the "Game Feel", it is all those little details that help the player to have a more satisfying gaming experience, details such as the transition between the audio of the different areas of the game, the vibration of the controller at certain times and the different camera turns help the player to have a much more immersive experience.

In addition to meeting David, in this post we leave you his social media so you can get to know David better and see first hand all the love we are putting in each section of The Silent Swan.

A hug sailors!

Praeneris Crew

You can follow David on social media:

David's Twitter David's Mastodon David's LinkedIn David's website

Source

Steam News / 16 March 2023

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