Full notes
Full The Silent Swan update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- UI and audio
- Gameplay
The Silent Swan changes
We are ecstatic about the incredible amount of feedback we have been receiving lately, and we would like to thank you all for it.
As promised, we continue to work hard to improve the game.
As such, here is the first batch of changes and corrections. This is the changelog:
Fixed
Quicycles cannot be interacted with
Tree and vegetation popping
Hanan elevator has no sound
In road parkour it is not possible to go back up easily due to collision errors
Neuron Box door cannot be opened (partial fix, still researching for bugs)
Some postprocessing not working as intended
Transition fading with Selene sometimes do not trigger when it should
Some minor fixes
Improved
Player now jumps slightly higher
Changed
Gamepad control for jump rebinded from A (XBOX) / X (PS) to B (XBOX) / O (PS)
That is all for now, we keep working, see you Beyond the Walls!
Source
Changelog.gg summarizes and formats this update. How we read updates.
